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| Shader that changes width of every second pixel by shifting UVs. |
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| Shader "Unlit/WorldSpaceTextures" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType"="Opaque" } | |
| LOD 100 |
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| Shader "Unlit/BorderedDepthCube" | |
| { | |
| Properties | |
| { | |
| _Color("Colour", Color) = (1,1,1,1) | |
| _BorderWidth("Border Width", float) = 0.03 | |
| _BorderStrength("Border Strength", float) = 0.3 | |
| } | |
| SubShader | |
| { |
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| Shader "Stereoscopic/Stereo180Panorama_SideBySide" | |
| { | |
| Properties{ | |
| [NoScaleOffset] _MainTex("Texture", 2D) = "white" {} | |
| } | |
| SubShader{ | |
| Pass{ | |
| CGPROGRAM | |
| #pragma vertex vert | |
| #pragma fragment frag |
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| # Adding Mesh Function | |
| ################################################# | |
| import bpy | |
| def add_mesh(name, verts, faces, edges=None, col_name="Collection"): | |
| if edges is None: | |
| edges = [] | |
| mesh = bpy.data.meshes.new(name) | |
| obj = bpy.data.objects.new(mesh.name, mesh) | |
| col = bpy.data.collections.get(col_name) |
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| //functions from here: | |
| //http://www.chilliant.com/rgb2hsv.html | |
| float3 HUEtoRGB(in float H) | |
| { | |
| float R = abs(H * 6 - 3) - 1; | |
| float G = 2 - abs(H * 6 - 2); | |
| float B = 2 - abs(H * 6 - 4); | |
| return saturate(float3(R, G, B)); | |
| } |
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| Shader "Unlit/DrawLine" | |
| { | |
| Properties | |
| { | |
| _Color("Line Colour", Color) = (0.5,0.5,0.5,1) | |
| _Width ("Line Width", float) = 2.0 | |
| _FadeWidth("Fade Width", float) = 0.1 | |
| } | |
| SubShader | |
| { |
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| Shader "Unlit/SparkleMaterial" | |
| { | |
| //this will display a texture centred at the 0.5,0.5 point in the uvs of the mesh but scaled and rotated to match the screen | |
| //_ImageSize sets the size of the texture in pixels | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| _ImageSize("Image Size", float) = 30 | |
| } | |
| SubShader |
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| Shader "Skybox/SpaceWarp" | |
| { | |
| Properties{ | |
| _Color("Star Colour", Color) = (0.5,0.5,0.5,1) | |
| _MidColor("Midground Colour", Color) = (0.5,0.5,0.5,1) | |
| _BackColor("Background Colour", Color) = (0.5,0.5,0.5,1) | |
| _FadeColor("Fade Colour", Color) = (0.5,0.5,0.5,1) | |
| _GridSize("Grid Size", int) = 50 | |
| _MinStarSize("Min Star Size", Range(0.0, 1.0)) = 0.1 | |
| _MaxStarSize("Max Star Size", Range(0.0, 1.0)) = 0.3 |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class JokerTeleport : MonoBehaviour | |
| { | |
| [SerializeField] | |
| SkinnedMeshRenderer displayMesh; |
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