Bakić: Al cemo ziher, dada
Bakić: Tam je rec znaci blizu ostanes bome
Paolo: gloria Ok ceric
Paolo: Ak se onda kasnije
Bakić: Al nesto se tam, sve će uspio oko martina, vidim, i kaj si oko takve i to ujutro da
Matija Ilijaš: Hahah
Matija Ilijaš: Ok ode kaj dora
Matija Ilijaš: zagrebacki drugog film ujutro :)
Paolo: Nemaš put opet
Matija Ilijaš: kad mogu natrag
Bakić: Da
Dora:
Paolo: To i slavis tin designom
Dora: Haha
Bakić: Isuse sjecanja
Paolo: 🎉🎊
Paolo: Cire
Bakić: Yup
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PGraphics img; | |
void setup(){ | |
size(500, 500, P2D); | |
createimg(); | |
} | |
void draw(){ | |
background(40, 60, 200); |
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#include "ofApp.h" | |
#include "ARAnchorManager.h" | |
//-------------------------------------------------------------- | |
ofApp :: ofApp (ARSession * session){ | |
this->session = session; | |
cout << "creating ofApp" << endl; | |
} |
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I. STOL | |
Vlasnik diže psa na stol. Zatim psu prilazi strana osoba, upoznaje se s njim, daje mu kolačić, prelazi rukom po čitavom tijelu psa (grudi, vrat, glava, ramena, leđa, sapi), podiže psu jednu po jednu prednju šapu i na kraju mu pregledava zube. Nakon pregleda strana osoba nagrađuje psa, a vlasnik ga spušta sa stola. | |
• dok strana osoba pregledava psa, vlasnik stoji kraj stola i drži povodnik opušteno | |
• vlasnik prije pregleda strane osobe može psu dati naredbu da zauzme određeni položaj ili da se smiri, ali u toku pregleda ne smije verbalno ili fizički utjecati na psa da bude miran i da ostane na stolu | |
• za vrijeme pregleda na stolu pas može zauzimati bilo koji položaj, a prilikom dizanja na stol i pregleda ne smije grickati, skakati na ljude, otimati se pri nošenju, izbjegavati dodir ili pokazati agresiju u bilo kojem obliku | |
II. DOĐI | |
Vlasnik daje psu naredbu da sjedne i čeka i zatim se, cijelo vrijeme leđima okrenut od psa, udaljava 10 m. Okreće se prema psu, pričeka znak suca i onda poziva psa. Pas |
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import java.awt.AWTException; | |
import java.awt.Robot; | |
import java.awt.*; | |
Robot robot; | |
void setup() { | |
size(600, 600); |
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import numpy as np | |
import noise | |
import cv2 | |
WIDTH = 600 | |
HEIGHT = 600 | |
FREQUENCY = 0.001 | |
def generate_noise_map( |
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// choose initial point indices and radius | |
int O_ind = 3; | |
int P_ind = 2; | |
int Q_ind = 6; | |
float r = max(chf("r"), 0.05); | |
// get their positions | |
vector O = point(0, "P", O_ind); | |
vector P = point(0, "P", P_ind); | |
vector Q = point(0, "P", Q_ind); |
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var particles = []; | |
var maxVel = 4; | |
var drugi; | |
function setup() { | |
createCanvas(400, 400); | |
drugi = createGraphics(400, 400); | |
drugi.background(222); |
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var l1, l2; | |
function setup() { | |
createCanvas(400, 400); | |
l1 = createGraphics(width, height); | |
l2 = createGraphics(width, height); | |
} | |
function draw() { |
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