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/* Print the board */ | |
/* For every row */ | |
for (i = 0;i <= 7; i++) { | |
/* And every column */ | |
for (j = 0;j <= 7; j++){ | |
/* Get the board value */ | |
boardValue = board[i][j]; | |
/* And print the contents */ | |
switch (boardValue) { |
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/* Set initial start positions */ | |
/*board[0][0] = ROOK; | |
board[0][1] = KNIGHT; | |
board[0][2] = BISHOP; | |
board[0][3] = QUEEN; | |
board[0][4] = KING; | |
board[0][5] = BISHOP; | |
board[0][6] = KNIGHT; | |
board[0][7] = ROOK; | |
board[1][0] = PAWN;*/ |
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/* Calculate a pawn move */ | |
/* For every row */ | |
for (i = 0;i <= 7; i++) { | |
/* And every column */ | |
for (j = 0;j <= 7; j++){ | |
/* If this square contains a pawn.. */ | |
if (board[i][j] == PAWN) { | |
/* ..mark the square below as being a potential move */ | |
board[i+1][j] = POTENTIAL_MOVE_PAWN; | |
} |
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/* Calculate a pawn move */ | |
/* For every row */ | |
for (i = 0;i <= 7; i++) { | |
/* And every column */ | |
for (j = 0;j <= 7; j++){ | |
/* If this square contains a pawn.. */ | |
if (board[i][j] == PAWN) { | |
/* ..mark the square below as being a potential move */ | |
board[i+1][j] = POTENTIAL_MOVE_PAWN; |
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/* Calculate a pawn move */ | |
/* For every row */ | |
for (i = 0;i <= 7; i++) { | |
/* And every column */ | |
for (j = 0;j <= 7; j++){ | |
/* If this square contains a pawn.. */ | |
if (board[i][j] == PAWN) { | |
/* ..and the pawn is NOT on the final row.. */ | |
if (i != 7) { | |
/* ..mark the square below as being a potential move */ |
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/* Calculate possible up-right diagonal destinations. | |
* This requires the loop to iterate backwards as we are | |
* checking cells before the bishop. */ | |
for (i=7; i>=0; i--) { | |
for (j=7; j>=0; j--){ | |
/* If 1) the cell to left is inbounds of the array and | |
* 2) the cell isn't not on the final row */ | |
if ((j-1 != -1) && (i != 7)) { | |
/* ...and the below-left cell has a bishop OR a breadcrumb... */ | |
if (board[i+1][j-1] == BISHOP || board[i+1][j-1] == POTENTIAL_MOVE_BISHOP_UR) { |
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#include <stdio.h> | |
#include <stdlib.h> | |
#define EMPTY 0 | |
#define KING 1 | |
#define QUEEN 2 | |
#define ROOK 3 | |
#define KNIGHT 4 | |
#define BISHOP 5 | |
#define PAWN 6 | |
#define BREADCRUMB 9 |
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#include <stdio.h> | |
#include <stdlib.h> | |
#define EMPTY 0 | |
#define KING 1 | |
#define QUEEN 2 | |
#define ROOK 3 | |
#define KNIGHT 4 | |
#define BISHOP 5 | |
#define PAWN 6 | |
#define BREADCRUMB 9 |
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=ROUND( | |
IF(A1 > 960000 , 0.055 * A1, | |
IF(A1 > 130001 , 2870 + ( 0.06 * (A1 - 130000)), | |
IF(A1 > 25001 , 350 + ( 0.024 * (A1 - 25000)), | |
0.014 * A1) | |
)) | |
,) |
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=ROUND(IF(A1>960000,A1*0.055,IF(A1>130001,(0.014*25000)+(0.024*(130000-25000))+(0.06*(A1-130000)),IF(A1>25001,(0.014*25000)+(0.024*(A1-25000)),A1*0.014))),) |