create different ssh key according the article Mac Set-Up Git
$ ssh-keygen -t rsa -C "[email protected]"
/** | |
http://closure-library.googlecode.com/svn-history/r440/trunk/third_party/closure/goog/jpeg_encoder/jpeg_encoder_basic.js | |
* @license | |
Copyright (c) 2008, Adobe Systems Incorporated | |
All rights reserved. | |
Redistribution and use in source and binary forms, with or without | |
modification, are permitted provided that the following conditions are | |
met: |
/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
create different ssh key according the article Mac Set-Up Git
$ ssh-keygen -t rsa -C "[email protected]"
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
package main | |
import ( | |
"fmt" | |
"time" | |
) | |
// Suggestions from golang-nuts | |
// http://play.golang.org/p/Ctg3_AQisl |
PROGRAM := llvm-brainfuck | |
OBJECTS := main.o | |
SHIM := shim.a | |
SHIM_OBJECTS := shim.o | |
CC := clang | |
CXX := clang++ | |
CXXFLAGS := $(shell llvm-config --cppflags) -Wall -Werror -pedantic | |
LDFLAGS := $(shell llvm-config --ldflags --libs core) |
Let's say you have an iOS project, and you want to use some external library, like AFNetworking. How do you integrate it?
Add the project to your repo:
git submodule add [email protected]:AFNetworking/AFNetworking.git Vendor/AFNetworking
or something to that effect.
# | |
# CORS header support | |
# | |
# One way to use this is by placing it into a file called "cors_support" | |
# under your Nginx configuration directory and placing the following | |
# statement inside your **location** block(s): | |
# | |
# include cors_support; | |
# | |
# As of Nginx 1.7.5, add_header supports an "always" parameter which |
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