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#include "cinder/app/AppNative.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/gl/Vbo.h" | |
#include "cinder/Camera.h" | |
#include "cinder/MayaCamUI.h" | |
#include "cinder/Quaternion.h" | |
#include "cinder/Rand.h" | |
using namespace ci; | |
using namespace ci::app; |
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#version 110 | |
void main(void) | |
{ | |
// calculate glowing line strips based on texture coordinate | |
const float resolution = 64.0; | |
const float center = 0.5; | |
const float width = 0.02; | |
float f = fract( resolution * gl_TexCoord[0].s + 2.0 * gl_TexCoord[0].t ); |
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/* | |
Copyright (c) 2014, Paul Houx - All rights reserved. | |
This code is intended for use with the Cinder C++ library: http://libcinder.org | |
Redistribution and use in source and binary forms, with or without modification, are permitted provided that | |
the following conditions are met: | |
* Redistributions of source code must retain the above copyright notice, this list of conditions and | |
the following disclaimer. | |
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and |
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#include "cinder/app/AppNative.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#undef near | |
#undef far | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; |
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#include "cinder/app/AppNative.h" // Contains the AppNative class and the events. | |
#include "cinder/gl/gl.h" // Contains most OpenGL convenience functions. | |
#include "cinder/Camera.h" // For our camera. | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class CinderProjectApp : public AppNative { |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/params/Params.h" | |
#include "cinder/Rand.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
typedef std::pair<float, ColorA> ColorStop; |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Camera.h" | |
#include "cinder/Rand.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Rand.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class VivekSampleApp : public App { |
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ColorWheel::Region ColorWheel::adjustPosition(const ivec2 &p, Region consideredRegions) | |
{ | |
float x = p.x - mPos.x, y = p.y - mPos.y, w = mSize.x, h = mSize.y; | |
float cx = w*0.5f; | |
float cy = h*0.5f; | |
float r1 = (w < h ? w : h) * 0.5f - 5.0f; | |
float r0 = r1 * .75f; | |
x -= cx; |