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// Usual function | |
function distance(p1,p2){ | |
var dx = p2.x-p1.x; | |
var dy = p2.y-p1.y; | |
return Math.sqrt(dx*dx + dy*dy); | |
} | |
// Faster approximation | |
function distanceApprox(p1,p2){ | |
// Approximation by using octagons approach | |
var x = p2.x-p1.x; |
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for (var i=1; i <= 20; i++) | |
{ | |
if (i % 15 == 0) | |
console.log("FizzBuzz"); | |
else if (i % 3 == 0) | |
console.log("Fizz"); | |
else if (i % 5 == 0) | |
console.log("Buzz"); | |
else | |
console.log(i); |
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