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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CSV | |
{ | |
static bool EvenQuotes(string entry) | |
{ | |
bool even = true; | |
foreach (char letter in entry) |
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import argparse | |
import tarfile | |
import os | |
import io | |
class UnityAsset: | |
pass | |
parser = argparse.ArgumentParser(description='Unpack a .unitypackage') | |
parser.add_argument('INPUT_PACKAGE', help='path to a .unitypackage file') |
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using UnityEditor; | |
using UnityEngine; | |
public class ReplaceWithPrefabWindow : EditorWindow | |
{ | |
public Transform prefab; | |
[MenuItem("GameObject/Replace with prefab")] | |
static void Init() | |
{ |