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using System.Collections.Generic; | |
using UnityEngine; | |
public static class AnimatorExtensions | |
{ | |
public static void RebindAndRetainState(this Animator anim) | |
{ | |
List<AnimatorStateInfo> animStates = new List<AnimatorStateInfo>(); | |
for (int i = 0; i < anim.layerCount; i++) | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
public class MeshInfo : EditorWindow | |
{ | |
bool showLOD1info = false; | |
bool showLOD2info = false; | |
bool showLOD3info = false; | |
bool showLOD4info = false; |