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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor(typeof(TerrainManager))] | |
public class TerrainEditor : Editor | |
{ | |
private TerrainManager terrain { get { return (TerrainManager)target; } } | |
private Vector2Int? selected; |
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// SPDX-License-Identifier: MIT | |
// | |
// This program contains an implementation of SSIM-based perceptual image | |
// downscaling for PNG images. | |
// The program can be twice as fast when compiled with -Ofast. | |
// The program behaviour can be adjusted with predefined preprocessor macros: | |
// * -DTILEABLE: Assume images wrap around at corners. This should be enabled | |
// when downscaling tileable textures. | |
// * -DGAMMA_INCORRECT: Downscale without applying the sRGB EOTF and OETF. | |
// When downscaling images with symbolic meaning, e.g. screenshots of text or |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
public class RingColliderWindow : EditorWindow { | |
private GameObject _parentObj; | |
private int _numColliders = 6; | |
private float _ringRadius = 2.0f; | |
private float _colliderRadius = 0.5f; |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
public class EventSystemManaged : EventSystem | |
{ | |
static Stack<EventSystem> ms_PrevEventSystem = new Stack<EventSystem>(); | |
static bool ms_Forced = false; | |
protected override void OnEnable() |
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[RequireComponent(typeof(MeshFilter))] | |
public class GenerateMesh02 : MonoBehaviour { | |
/* scratchpad */ | |
private MeshFilter mf; | |
void Start () { | |
mf = GetComponent<MeshFilter> (); | |
GenerateMesh (); |
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// The MIT License (MIT) | |
// Copyright (c) 2016 David Evans @phosphoer | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR |
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using UnityEngine; | |
using System.Linq; | |
[RequireComponent(typeof(Rigidbody))] | |
public class RigidbodyMassCalculator : MonoBehaviour { | |
public float density = 1f; | |
public bool recalculateOnAwake = true; | |
Rigidbody rb; |
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uniform sampler2D texture; | |
varying vec2 uv; | |
void main(){ | |
vec2 size = textureSize(texture); | |
vec2 puv = uv*size; | |
vec2 hfw = 0.5*fwidth(puv); | |
vec2 fl = floor(puv - 0.5) + 0.5; |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
[CustomPropertyDrawer(typeof(IntRangeAttribute))] | |
public class IntRangeDrawer : PropertyDrawer | |
{ | |
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |
{ |
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using UnityEngine; | |
using System.Collections; | |
public struct FloatOneEuroData | |
{ | |
public float dx; | |
public float edx; | |
public float cutoff; | |
public float filthatxprev; | |
public float dfilthatxprev; |