local TILE_SAND = 231 local ITEM_SCARAB_COIN = 2159 local TUMB_ENTRANCE = 25001 local SCARAB_TILE = 25002 local SAND_HOLE = 489 local duration = 5*60000 -- 5 minutes local function __doTransformHole__(parameters) local thing = getTileItemById(parameters.pos, SAND_HOLE) local newItem = doTransformItem(thing.uid, TILE_SAND) if parameters.oldaid ~= 0 and newItem then doSetItemActionId(thing.uid, parameters.oldaid) end end local function __resetTile__(parameters) local thing = getTileItemById(parameters.pos, TILE_SAND) doSetItemActionId(thing.uid, SCARAB_TILE) end function onUse(cid, item, fromPosition, itemEx, toPosition) if (isInArray(CLOSED_HOLE, itemEx.itemid) ) then doTransformItem(itemEx.uid, itemEx.itemid + 1) elseif (itemEx.itemid == TILE_SAND) then if (itemEx.actionid == TUMB_ENTRANCE) then if (math.random(1, 5) == 1) then doTransformItem(itemEx.uid, SAND_HOLE) addEvent(__doTransformHole__, duration, {pos = toPosition, oldaid = itemEx.actionid}) if itemEx.actionid ~= 0 then doSetItemActionId(itemEx.uid, itemEx.actionid) end end elseif (itemEx.actionid == SCARAB_TILE) then addEvent(__resetTile__, 30*60000, {pos = toPosition}) doSetItemActionId(itemEx.uid, 101) if (math.random(1, 20) == 1) then doCreateItem(ITEM_SCARAB_COIN, toPosition) else doSummonCreature("Scarab", toPosition) end end doSendMagicEffect(toPosition, CONST_ME_POFF) else return false end for i = 1, #POOLS do local pool = getTileItemById(toPosition, POOLS[i]).uid if pool > 0 then doRemoveItem(pool,1) end end doDecayItem(itemEx.uid) return true end