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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "UCurveComponent.h" | |
// Sets default values for this component's properties | |
UUCurveComponent::UUCurveComponent() | |
{ | |
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features | |
// off to improve performance if you don't need them. |
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#include "GifFactory.h" | |
#include <stdlib.h> | |
#define STB_IMAGE_IMPLEMENTATION | |
#include "stb_image.h" | |
UGifFactory::UGifFactory() | |
{ | |
bEditorImport = true; | |
SupportedClass = UTexture2D::StaticClass(); | |
Formats.Add(FString("gif;Graphics Interchange Format")); |