- Bullets make a sound when they hit a wall
- Image gets color shifted, desaturated and noisy if player has too few bits
- Added doors
- Player names (non-editable yet)
- "Tutorial rooms" - very short, stripped down rooms, which aim to make certain game play concepts/mechanics clear
- A way to choose input type at the start of the program
- A lot more maps
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local tweakables = {} | |
function tweak(defaultVal, name) | |
if not tweakables[name] then tweakables[name] = defaultVal end | |
return tweakables[name] | |
end | |
local fileList = {} | |
function buildFileList(dir, includeDirs) | |
local lfs = love.filesystem |
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do | |
local compiler = function(filename, codeString) | |
local counter = 0 | |
filename = filename:gsub("\\", "/") | |
codeString = codeString:gsub("func%(", | |
function() | |
counter = counter + 1 | |
return 'func("' .. filename .. "_" .. tostring(counter) .. '"' | |
end) | |
print(codeString) |
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Important: | |
ctrl+shift+p - everything | |
ctrl+t - fuzzy file opener (alternative: ctlr+b - search open files) | |
ctrl+, - settings | |
ctrl+f - search | |
ctrl+shift+f - search entire project | |
esc - close search pane | |
ctrl+r - search symbols in current file |
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import re | |
import sys | |
from collections import defaultdict | |
class Node: | |
def __init__(self, string, parent = None): | |
self.string = string | |
self.parent = parent | |
self.children = [] | |
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// Launch options: -console -novid -threads 4 -high -nojoy | |
echo " ___ _ _ ___ _ | |
echo " |_ | | |( ) / _ \ | | " | |
echo " | | ___ ___ | ||/ ___ / /_\ \ _ _ | |_ ___ ___ __ __ ___ ___ " | |
echo " | | / _ \ / _ \| | / __| | _ || | | || __| / _ \ / _ \\ \/ / / _ \ / __|" | |
echo "/\__/ /| (_) || __/| | \__ \ | | | || |_| || |_ | (_) || __/ > < | __/| (__ " | |
echo "\____/ \___/ \___||_| |___/ \_| |_/ \__,_| \__| \___/ \___|/_/\_\ \___| \___|" | |
echo "" | |
echo "Saved in <Steam Library>\SteamApps\common\Counter-Strike Global Offensive\csgo\cfg" |
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sv_cheats 1 | |
bot_kick | |
bot_stop 1 | |
mp_autokick 0 | |
mp_freezetime 0 | |
mp_roundtime 60 | |
mp_roundtime_defuse 60 | |
mp_roundtime_hostage 60 | |
mp_limitteams 0 |
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mp_respawn_on_death_ct 1 | |
bot_stop 1 | |
say Please execute bot_kick before executing this file. 10 bots will be placed | |
bot_add_ct | |
bot_add_ct | |
bot_add_ct | |
bot_add_ct | |
bot_add_ct |
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"RadioPanel.txt" | |
{ | |
//"SFUI_StandardRadio" | |
//"SFUI_GroupRadio" | |
//"SFUI_ReportRadio" | |
"Groups" | |
{ | |
"standard" | |
{ |
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entityTypes["levelGeometry"] = { | |
label = "Level geometry", | |
components = { | |
{ | |
id = "core", | |
componentType = "Core", -- every entity type has to have a core component | |
}, | |
{ | |
id = "transforms", | |
componentType = "Transforms", |
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