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Shader "Custom/StandardSurfaceShaderWithVertexColor" { | |
Properties { | |
_MainTint("Global Color Tint", Color) = (1,1,1,1) | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } | |
LOD 200 | |
CGPROGRAM | |
#pragma surface surf Lambert vertex:vert |
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### Keybase proof | |
I hereby claim: | |
* I am phest on github. | |
* I am stephthirion (https://keybase.io/stephthirion) on keybase. | |
* I have a public key ASBJqViGdZ63jY_KiM3bHiDfSyLjKF4EWyhk7uhRKXwQlAo | |
To claim this, I am signing this object: |