This is unmaintained, please visit Ben-PH/spacemacs-cheatsheet
SPC q q- quitSPC w /- split window verticallySPC w- - split window horizontallySPC 1- switch to window 1SPC 2- switch to window 2SPC w c- delete current window
This is unmaintained, please visit Ben-PH/spacemacs-cheatsheet
SPC q q - quitSPC w / - split window verticallySPC w - - split window horizontallySPC 1 - switch to window 1SPC 2 - switch to window 2SPC w c - delete current windowHi, I'm Lorna and I don't use a mouse. I have had RSI issues since a bad workstation setup at work in 2006. I've tried a number of extra hardware modifications but what works best for me is to use the keyboard and only the keyboard, so I'm in a good position and never reaching for anything else (except my coffee cup!). I rather unwisely took a job which required me to use a mac (I've been a linux user until now and also had the ability to choose my tools carefully) so here is my cheatsheet of the apps, tricks and keyboard shortcuts I'm using, mostly for my own reference. Since keyboard-only use is also great for productivity, you may also find some of these ideas useful, in which case at least something good has come of this :)
There's more detail on a few of these apps but here is a quick overview of the tools I've installed and found helpful
| Tool | Link | Comments |
|---|
| // | |
| // DisplayLink.swift | |
| // MetalMac | |
| // | |
| // Created by Jose Canepa on 8/18/16. | |
| // Copyright © 2016 Jose Canepa. All rights reserved. | |
| // | |
| import AppKit |
| extension Sequence { | |
| func reduce<A>(_ initial: A, combine: (inout A, Iterator.Element) -> ()) -> A { | |
| var result = initial | |
| for element in self { | |
| combine(&result, element) | |
| } | |
| return result | |
| } | |
| } |
This is a curated list of iOS (Swift & ObjC) frameworks which are inspired by React and Elm.
Modern Cocoa development involves a lot of asynchronous programming using closures and completion handlers, but these APIs are hard to use. This gets particularly problematic when many asynchronous operations are used, error handling is required, or control flow between asynchronous calls gets complicated. This proposal describes a language extension to make this a lot more natural and less error prone.
This paper introduces a first class Coroutine model to Swift. Functions can opt into to being async, allowing the programmer to compose complex logic involving asynchronous operations, leaving the compiler in charge of producing the necessary closures and state machines to implement that logic.
Author: Chris Lattner
| /// Every view interacting with a `SayHelloViewModel` instance can conform to this. | |
| protocol SayHelloViewModelBindable { | |
| var disposeBag: DisposeBag? { get } | |
| func bind(to viewModel: SayHelloViewModel) | |
| } | |
| /// TableViewCells | |
| final class TextFieldCell: UITableViewCell, SayHelloViewModelBindable { | |
| @IBOutlet weak var nameTextField: UITextField! | |
| var disposeBag: DisposeBag? |
A collection of links to the "Master the JavaScript Interview" series of medium stories by Eric Elliott.
A collection of links to the excellent "Composing Software" series of medium stories by Eric Elliott.
Edit: I see that each post in the series now has index, previous and next links. However, they don't follow a linear flow through all the articles with some pointing back to previous posts effectively locking you in a loop.