http://www.willa.me/2013/11/the-six-most-common-species-of-code.html
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global | |
log /dev/log local0 | |
log /dev/log local1 notice | |
chroot /var/lib/haproxy | |
stats socket /run/haproxy/admin.sock mode 660 level admin | |
stats timeout 30s | |
user haproxy | |
group haproxy | |
daemon | |
maxconn 2048 |
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global | |
#debug | |
chroot /var/lib/haproxy | |
user haproxy | |
group haproxy | |
pidfile /var/run/haproxy.pid | |
# Default SSL material locations | |
ca-base /etc/ssl/certs | |
crt-base /etc/ssl/private |
Tested on Ubuntu 16.04 and Windows 10 Redstone 1
Both boxes need to be on the same network (such that multicast packets can be passed between them)
- Setup JACK (easy to do with Cadence)
This guide will provide you with a workaround for using XNA in Visual Studio 2017. This will solve problems with the target files and Microsoft.Build.Framework.dll such as:
Error loading pipeline assembly "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.Build.Framework.dll"
- Download a modified version of the XNA vsix: https://mxa.codeplex.com/
- Unzip XNA Game Studio 4.0.vsix and replace the
<Installation />
tag in extension.vsixmanifest with this:
<Installation InstalledByMsi="false">
<InstallationTarget Version="[12.0,16.0)" Id="Microsoft.VisualStudio.VSWinDesktopExpress" />
<InstallationTarget Version="[12.0,16.0)" Id="Microsoft.VisualStudio.Pro" />
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#!/usr/bin/env python3 | |
""" | |
License: MIT License | |
Copyright (c) 2023 Miel Donkers | |
Very simple HTTP server in python for logging requests | |
Usage:: | |
./server.py [<port>] | |
""" | |
from http.server import BaseHTTPRequestHandler, HTTPServer |