This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
/*jslint plusplus: true, vars: true, indent: 2 */ | |
/* | |
convertPointFromPageToNode(element, event.pageX, event.pageY) -> {x, y} | |
returns coordinate in element's local coordinate system (works properly with css transforms without perspective projection) | |
convertPointFromNodeToPage(element, offsetX, offsetY) -> {x, y} | |
returns coordinate in window's coordinate system (works properly with css transforms without perspective projection) | |
*/ |
<!doctype html> | |
<html> | |
<head> | |
<title>Resolution independent rendering of Bezier curves in WebGL</title> | |
<meta http-equiv="content-type" content="text/html; charset=UTF-8"> | |
<script src="glMatrix-0.9.6.min.js"></script> | |
<script id="shader-vs" type="x-shader/x-vertex"> | |
attribute vec3 aVertexPosition; | |
attribute vec2 aBezierCoord; |
/** | |
* An implementation for Quicksort. Doesn't | |
* perform as well as the native Array.sort | |
* and also runs the risk of a stack overflow | |
* | |
* Tests with: | |
* | |
* var array = []; | |
* for(var i = 0; i < 20; i++) { | |
* array.push(Math.round(Math.random() * 100)); |
{ | |
"AL": "Alabama", | |
"AK": "Alaska", | |
"AS": "American Samoa", | |
"AZ": "Arizona", | |
"AR": "Arkansas", | |
"CA": "California", | |
"CO": "Colorado", | |
"CT": "Connecticut", | |
"DE": "Delaware", |
var stringify = function(obj, prop) { | |
var placeholder = '____PLACEHOLDER____'; | |
var fns = []; | |
var json = JSON.stringify(obj, function(key, value) { | |
if (typeof value === 'function') { | |
fns.push(value); | |
return placeholder; | |
} | |
return value; | |
}, 2); |
// test if js engine's Array#sort implementation is stable | |
var str = "abcdefghijklmnopqrstuvwxyz"; | |
str.split("").sort(function(a,b) { | |
return ~~(str.indexOf(b)/2.3) - ~~(str.indexOf(a)/2.3); | |
}).join("") == "xyzvwtursopqmnklhijfgdeabc"; |
// total number of samples at each fragment | |
#define NUM_SAMPLES {{ numSamples }} | |
#define NUM_SPIRAL_TURNS {{ numSpiralTurns }} | |
#define USE_ACTUAL_NORMALS {{ useActualNormals }} | |
#define VARIATION {{ variation }} | |
uniform sampler2D sGBuffer; |
<!doctype html> | |
<html> | |
<title>Flatten.js, General SVG Flattener</title> | |
<head> | |
<script> | |
/* | |
Random path and shape generator, flattener test base: https://jsfiddle.net/fjm9423q/embedded/result/ | |
Basic usage example: https://jsfiddle.net/nrjvmqur/embedded/result/ |
license: gpl-3.0 |