(draft; work in progress)
See also:
- Compilers
- Program analysis:
- Dynamic analysis - instrumentation, translation, sanitizers
# Unix (Terminal) | |
open -a "Google Chrome" --args --disable-gpu-vsync --disable-frame-rate-limit | |
# Windows (Command prompt) | |
start chrome --args --disable-gpu-vsync --disable-frame-rate-limit |
(draft; work in progress)
See also:
After installing canvas-sketch globally, create a new folder to hold your sketch:
mkdir my-sketch
cd my-sketch
Now run the following to generate a new default .ts
file, package.json
, etc:
While there are a number of definitions, for our purposes, soft skills are all of the skills that are not technical. Meaning - the you that shows up the interview, as well as your technical ability. Your interview is composed of your technical prowess, as well as your soft-skills and ability to answer non-technical questions around teamwork, leadership, failure (yes), ability to adapt, timeliness, and communication skills.
If you have heard of the airport test - when hiring managers ask themselves would I want to be stuck in an airport with this person? - your non-technical stories will help them answer that question. In short: non-technical questions will ask you to tell a number of stories that supplement your technical mastery.
Interviews are subjective, based off of who’s interviewing you. When you prepare for soft-skill questions, understand the value that you can bring to a company as well as your goals and interests. You will deliver better answers and be more con
See how a minor change to your commit message style can make a difference.
git commit -m"<type>(<optional scope>): <description>" \ -m"<optional body>" \ -m"<optional footer>"
2019 update: this essay has been updated on my personal site, together with a followup on how to get started
2020 update: I'm now writing a book with updated versions of all these essays and 35 other chapters!!!!
If there's a golden rule, it's this one, so I put it first. All the other rules are more or less elaborations of this rule #1.
You already know that you will never be done learning. But most people "learn in private", and lurk. They consume content without creating any themselves. Again, that's fine, but we're here to talk about being in the top quintile. What you do here is to have a habit of creating learning exhaust. Write blogs and tutorials and cheatsheets. Speak at meetups and conferences. Ask and answer things on Stackoverflow or Reddit. (Avoid the walled gardens like Slack and Discourse, they're not public). Make Youtube videos
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.