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| public List<Player> getPlayerListCopy() | |
| { | |
| List<Player> copy; | |
| lock (this.playerList) | |
| { | |
| copy = this.playerList.ToList(); | |
| } | |
| return copy; | |
| } |
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| package PokerKata; | |
| import org.junit.Assert.*; | |
| public class Rover { | |
| public class Bot { | |
| public String facing; | |
| public int X; |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using Microsoft.Xna.Framework; | |
| using Microsoft.Xna.Framework.Input; | |
| namespace Mastiff | |
| { | |
| class Physics |
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| What tools do you use for: | |
| calendaring | |
| project management | |
| source control | |
| bug tracking | |
| Are the working conditions quiet? | |
| Are you agile? Do you subscribe to a specific methodology or framework? | |
| What does a typical development phase/sprint look like? | |
| What does a typical day of a developer consist of? |
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| int f = 5; | |
| public void dan(int x) | |
| { | |
| x = 6; | |
| } | |
| dan(f); | |
| System.out.print(f); |
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| function OnEvent(event, arg) | |
| if (event == "M_PRESSED" and arg == 3) then | |
| for i=0,100,1 do | |
| color( 255, 0 , 0 ) | |
| color( 0 , 255, 0 ) | |
| color( 0 , 0 , 255) | |
| color( 255, 0 , 0 ) | |
| color( 0 , 255, 0 ) | |
| color( 0 , 0 , 255) |
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| private IDictionary<string, Texture2D> Sprites; | |
| private void LoadSpriteDictionary(ContentManager content) | |
| { | |
| Sprites.Add("wall", content.Load<Texture2D>("Entities/Environment/wall")); | |
| Sprites.Add("floor", content.Load<Texture2D>("Entities/Environment/floor")); | |
| } | |
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| # in player.rb | |
| class Player | |
| def initialize(window) | |
| @bandit_sprite = Gosu::Image.new(window, "bandit.bmp", false) | |
| @x = @y = 0 | |
| end | |
| def draw | |
| @bandit_sprite.draw(24*@x, 24*@y, 1) |
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| class Player | |
| def initialize(window) | |
| @bandit_sprite = Gosu::Image.new(window, "bandit.bmp", false) | |
| @x = @y = 0 | |
| end | |
| def draw | |
| @bandit_sprite.draw(24*@x, 24*@y, 1) | |
| end |
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| # this is also what the player.rb looks like | |
| class Enemy | |
| def initialize(window) | |
| @skeleton_sprite = Gosu::Image.new(window, "skeleton.bmp", false) | |
| @x = @y = 19 | |
| end | |
| def draw |
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