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| class AutoOp | |
| include Cinch::Plugin | |
| listen_to :join | |
| listen_to :message, :method => :add | |
| def listen(m) | |
| op_users = bot.config.config['channels'][m.channel]['operators'] | |
| m.channel.op(m.user) if op_users.include?(m.user.nick) | |
| end |
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| # prettier way of doing this? this is within a case on the player update | |
| @fsm.have_all_mats if @fsm.got_all_mats? | |
| @fsm.need_more_mats unless @fsm.got_all_mats? |
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| class Markovgen | |
| include Cinch::Plugin | |
| listen_to :message | |
| @markov_switch = false | |
| @markovbot = Markov.new | |
| def listen(m) | |
| reject = /http[s?]|www|.com|.net|.biz|/ |
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| class Markov | |
| def initialize | |
| @firsts = [] | |
| @data = {} | |
| end | |
| def add(statement) | |
| words = statement.split | |
| if words.length > 2 |
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| package ch1; | |
| public class MyFirstApp { | |
| public static void main(String[] args) { | |
| System.out.println("Hello, world."); | |
| } | |
| } |
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| <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" | |
| "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> | |
| <html> | |
| <head> | |
| <title>hark, a webpage.</title> | |
| <link rel="stylesheet" type="text/css" href="web.css" /> | |
| <style type="text/css"> | |
| p { | |
| color: red; |
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| System.out.println |
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| function log() { | |
| var i, message = []; | |
| for (i = 0; i < arguments.length; i++) { | |
| message.push(arguments[i]); | |
| } | |
| $('pre').append(message.join(' ') + '\n'); | |
| } |
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| . | |
| ▄█▀█▀█▄ | |
| ▄█▀ █ ▀█▄ | |
| ▄█▀ ▀█▄ | |
| █ █ | |
| █ █ | |
| ▀█▄▄ █ ▄█▀ | |
| █ ▄▀▄ █ | |
| █ ▀ ▀ █ | |
| █ █ |
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| 09.27.12 | |
| 1. Refactored Mob Attacks and Mob Movement to EntityActions so that I can override behavior per mob. | |
| 2. Added MobList in LevelManager to keep multiple instances of same mob. | |
| 3. Mobs spawn at .6 second intervals. | |
| 4. Bat and Spider spawn 40% of the time. Cultist 20%. |