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import SwiftUI
struct ContentView1: View {
@State var cond = false
var body: some View {
ZStack {
Color.blue.opacity(cond ? 0.2 : 0.7)
Test(cond: cond)
}
.onTapGesture {
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Messaging
{
class Program
{
static void Main(string[] args)
@programmation
programmation / Dsp.cs
Last active August 29, 2015 14:25 — forked from praeclarum/Dsp.cs
using System;
using System.Runtime.InteropServices;
namespace Circuit
{
public static class Dsp
{
class FftSetupD : IDisposable
{
public IntPtr Handle;