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@benui-dev
benui-dev / NormalEditor.cs
Created December 29, 2014 12:33
Show and edit mesh normals in Unity
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class NormalEditor : BaseBehaviour
{
Mesh m_mesh;
public Mesh Mesh { get { return m_mesh; } }
[SerializeField]
@staltz
staltz / introrx.md
Last active April 24, 2025 06:10
The introduction to Reactive Programming you've been missing
@kevin-smets
kevin-smets / iterm2-solarized.md
Last active April 24, 2025 23:53
iTerm2 + Oh My Zsh + Solarized color scheme + Source Code Pro Powerline + Font Awesome + [Powerlevel10k] - (macOS)

Default

Default

Powerlevel10k

Powerlevel10k

ACTION
AD_HOC_CODE_SIGNING_ALLOWED
ALTERNATE_GROUP
ALTERNATE_MODE
ALTERNATE_OWNER
ALWAYS_SEARCH_USER_PATHS
ALWAYS_USE_SEPARATE_HEADERMAPS
APPLE_INTERNAL_DEVELOPER_DIR
APPLE_INTERNAL_DIR
APPLE_INTERNAL_DOCUMENTATION_DIR
@mstevenson
mstevenson / SaveFBX.cs
Created August 5, 2013 20:05
ASCII FBX file exporter for Unity. Extracted from Michal Mandrysz's Unity Summer of Code 2009 external lightmapping project.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;
/*