As configured in my dotfiles.
start new:
tmux
start new with session name:
| #!/bin/bash | |
| # Usage: slackpost <token> <channel> <message> | |
| # Enter the name of your slack host here - the thing that appears in your URL: | |
| # https://slackhost.slack.com/ | |
| slackhost=PUT_YOUR_HOST_HERE | |
| token=$1 |
| Concept Art | |
| =========== | |
| Design Cinema | |
| EP 28 - Vehicle Sketching Part 01 | |
| https://www.youtube.com/watch?v=iRON7yGuiEI&index=79&list=PLvNv1kRvuSwLYS2CkHTDS6-zVKSoUYzJO | |
| EP 33 - Mech Design Part 01 | |
| https://www.youtube.com/watch?v=oSVFil_2TV0&list=PLvNv1kRvuSwLYS2CkHTDS6-zVKSoUYzJO&index=69 | |
As configured in my dotfiles.
start new:
tmux
start new with session name:
| // Source: Archimagus on "Most efficient way to incorporate CCTV screens in Unity?" | |
| // https://www.reddit.com/r/Unity3D/comments/2z7u4c/most_efficient_way_to_incorporate_cctv_screens_in/cpgql85 | |
| Camera[] _securityCameras; | |
| void Start() | |
| { | |
| foreach(var s in _securityCameras) | |
| { | |
| s.enabled = false; | |
| } |
| using UnityEngine; | |
| using System.Collections; | |
| public class TerrainGenerator : MonoBehaviour { | |
| public Texture2D grassTexture; | |
| public Texture2D rockTexture; | |
| void Start() |
| var express = require("express"); | |
| var app = express(); | |
| app.get('/', function (req, res) { | |
| res.send("This is the '/' route in ep_app"); | |
| }); | |
| module.exports = app; |
| <?php | |
| // All file paths relative to root | |
| chdir(dirname(__DIR__)); | |
| require "vendor/autoload.php"; | |
| $settings = ['foo' => 'FOO', 'bar' => 'BAR']; | |
| $app = new \Slim\App($settings); | |
| // Set some things into the container |
| #!/bin/bash | |
| # source: http://archive.robwilkerson.org/2010/03/02/git-tip-ignore-changes-to-tracked-files/ | |
| git ls-files -v | grep -e "^[hsmrck]" |