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var newGame = true; | |
var snakeX, snakeY; | |
var snakeSize = 15; | |
var direction = -1; | |
var endGame = false; | |
var stepSize = 7; |
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<strong>yo</strong> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
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import React from 'react'; | |
import { createRxComponent } from 'react-rx-component'; | |
import { increment$ } from './intents'; | |
export default class StreamProvider extends React.Component { | |
render() { | |
let { props$, streams, children, ...rest } = this.props; | |
return React.createElement( | |
createRxComponent(props$ ? props$(streams) : ($props) => $props, children), |
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function OnBlurComponent({ onBlur }) { | |
const handleBlur = (e) => { | |
const currentTarget = e.currentTarget; | |
// Check the newly focused element in the next tick of the event loop | |
setTimeout(() => { | |
// Check if the new activeElement is a child of the original container | |
if (!currentTarget.contains(document.activeElement)) { | |
// You can invoke a callback or add custom logic here | |
onBlur(); |
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import arb.soundcipher.*; | |
SoundCipher midi = new SoundCipher(this); | |
int beat; | |
//float[] pitches = {60, 64, 66, 67, 62, 71, 69, 61, 65, 63, 68, 70}; | |
void setup() { | |
//frameRate(2); | |
beat = 0; |
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import arb.soundcipher.*; | |
SoundCipher midi = new SoundCipher(this); | |
int beat; | |
void setup() { | |
frameRate(8); | |
beat = 0; | |
} |
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int cell = 35; // Individual cell size | |
int cols, rows; // Total number of columns and rows | |
float valueR = 50.0; | |
float valueG = 50.0; | |
float valueB = 50.0; | |
int count = 0; | |
int squareCount = 0; | |
sqProp[][] square; |