brew install git bash-completion
Configure things:
git config --global user.name "Your Name"
git config --global user.email "[email protected]"
brew install git bash-completion
Configure things:
git config --global user.name "Your Name"
git config --global user.email "[email protected]"
| #include <cstdint> | |
| #include <list> | |
| #include <vector> | |
| #include <algorithm> | |
| // This code uses C++11 features like "auto" and initializer lists. | |
| // Compare two floating point numbers accurately. | |
| bool compf(float a, float b, float threshold=0.00001f) | |
| { |
| namespace BloomFilter | |
| { | |
| using System; | |
| using System.Collections; | |
| /// <summary> | |
| /// Bloom filter. | |
| /// </summary> | |
| /// <typeparam name="T">Item type </typeparam> | |
| public class Filter<T> |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Text.RegularExpressions; | |
| using System.Xml; | |
| using System.Xml.Linq; | |
| namespace Formix.Utils | |
| { | |
| class Program |
| inline bool intersect_ray_aabb(const glm::vec3 &origin, const glm::vec3 &dir, const AABB &aabb) { | |
| float tmin, tmax, tymin, tymax, tzmin, tzmax; | |
| glm::vec3 bounds[2]; | |
| bounds[0] = aabb.min(); | |
| bounds[1] = aabb.max(); | |
| glm::vec3 invdir = 1.f / dir; | |
| glm::i8vec3 sign; |
| // NOTE DONT put in an editor folder | |
| using UnityEngine; | |
| public class MinMaxAttribute : PropertyAttribute | |
| { | |
| public float MinLimit = 0; | |
| public float MaxLimit = 1; | |
| public bool ShowEditRange; | |
| public bool ShowDebugValues; |
| // Put this in an editor folder | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using UnityEngine.Experimental.LowLevel; | |
| using UnityEngine.Profiling; |