Skip to content

Instantly share code, notes, and snippets.

View puttputt's full-sized avatar

kyle smyth puttputt

View GitHub Profile
@puttputt
puttputt / BasicAttributeSet.cpp
Created January 29, 2021 02:53
UE4 Gameplay Ability System Basic Implementation
#include "BasicAttributeSet.h"
#include "GameplayEffect.h"
#include "GameplayEffectExtension.h"
void UBasicAttributeSet::PostGameplayEffectExecute(const struct FGameplayEffectModCallbackData& Data)
{
Super::PostGameplayEffectExecute(Data);
//Clamping Health based on Max Health.