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| #include "BasicAttributeSet.h" | |
| #include "GameplayEffect.h" | |
| #include "GameplayEffectExtension.h" | |
| void UBasicAttributeSet::PostGameplayEffectExecute(const struct FGameplayEffectModCallbackData& Data) | |
| { | |
| Super::PostGameplayEffectExecute(Data); | |
| //Clamping Health based on Max Health. |
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