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@jspahrsummers
jspahrsummers / GHRunLoopWatchdog.h
Created January 28, 2015 20:50
A class for logging excessive blocking on the main thread
/// Observes a run loop to detect any stalling or blocking that occurs.
///
/// This class is thread-safe.
@interface GHRunLoopWatchdog : NSObject
/// Initializes the receiver to watch the specified run loop, using a default
/// stalling threshold.
- (id)initWithRunLoop:(CFRunLoopRef)runLoop;
/// Initializes the receiver to detect when the specified run loop blocks for
@ColinEberhardt
ColinEberhardt / Swift Events
Created February 11, 2015 09:15
An eventing mechanism for Swift
/// An object that has some tear-down logic
public protocol Disposable {
func dispose()
}
/// An event provides a mechanism for raising notifications, together with some
/// associated data. Multiple function handlers can be added, with each being invoked,
/// with the event data, when the event is raised.
public class Event<T> {
@JeOam
JeOam / Animation.md
Last active March 14, 2025 01:34
iOS Core Animation: Advanced Techniques, Part 1: The Layer Beneath

Author: https://www.cyanhall.com/

1. The Layer Tree

Core Animation's original name is Layer Kit

Core Animation is a compositing engine; its job is to compose different pieces of visual content on the screen, and to do so as fast as possible. The content in question is divided into individual layers stored in a hierarchy known as the layer tree. This tree forms the underpinning for all of UIKit, and for everything that you see on the screen in an iOS application.

In UIView, tasks such as rendering, layout and animation are all managed by a Core Animation class called CALayer. The only major feature of UIView that isn’t handled by CALayer is user interaction.

There are four hierarchies, each performing a different role:

@kristopherjohnson
kristopherjohnson / DispatchGroupDemo.swift
Last active May 28, 2021 14:40
Simple demo of dispatch_group_async/dispatch_group_notify/dispatch_group_wait in Swift
import Foundation
let notified = dispatch_semaphore_create(0)
let group = dispatch_group_create()
let queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
for n in 0..<20 {
dispatch_group_async(group, queue) {
let timeInterval = Double(arc4random_uniform(1000)) * 0.01
@casademora
casademora / gist:3b784e57bd09c0bc9147
Last active May 17, 2017 01:08
Simple Outline for Cache layer in Swift
//: Playground - noun: a place where people can play
import UIKit
protocol DataSource {
func fetchValue() -> String?
}
protocol DataSourceCacheStrategy {
func retrieve<T>(from: [DataSource], using: DataSource -> T?) -> T?
@CodaFi
CodaFi / alltheflags.md
Last active June 2, 2024 17:09
Every Option and Flag /swift (1.2) Accepts Ever

#Every Single Option Under The Sun

  • optimization level options
  • automatic crashing options
  • debug info options
  • swift internal options
  • swift debug/development internal options
  • linker-specific options
  • mode options
@rbobbins
rbobbins / protocols.md
Last active June 11, 2024 22:11
Notes from "Protocol-Oriented Programming in Swift"

PS: If you liked this talk or like this concept, let's chat about iOS development at Stitch Fix! #shamelessplug

Protocol-Oriented Programming in Swift

Speaker: David Abrahams. (Tech lead for Swift standard library)

  • "Crusty" is an old-school programmer who doesn't trust IDE's, debuggers, programming fads. He's cynical, grumpy.

  • OOP has been around since the 1970's. It's not actually new.

  • Classes are Awesome

    • Encapsulation
    • Access control
@clementgenzmer
clementgenzmer / FBAnimationPerformanceTracker.h
Last active November 13, 2024 05:38
FBAnimationPerformanceTracker
/*
* This is an example provided by Facebook are for non-commercial testing and
* evaluation purposes only.
*
* Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
@cabeca
cabeca / simulator_populator_xcode7
Last active April 16, 2020 09:18
This script removes and recreates all simulators in Xcode 7.
#!/usr/bin/env ruby
require 'JSON'
device_types = JSON.parse `xcrun simctl list -j devicetypes`
runtimes = JSON.parse `xcrun simctl list -j runtimes`
devices = JSON.parse `xcrun simctl list -j devices`
devices['devices'].each do |runtime, runtime_devices|
runtime_devices.each do |device|
@speaktoalvin
speaktoalvin / IAPHelper.txt
Last active April 29, 2021 04:07
In App Purchase in Swift, with Receipt Validation
import UIKit
import StoreKit
//MARK: SKProductsRequestDelegate
extension IAPHelpers : SKProductsRequestDelegate
{
func productsRequest(request: SKProductsRequest, didReceiveResponse response: SKProductsResponse)
{