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| function generateWindow( %x, %y, %width, %height ) | |
| { | |
| // Values. | |
| %width_full = %width + 128; | |
| %height_full = %height + 129; | |
| %width_shape = %width + 2; | |
| %height_shape = %height + 2; | |
| // Base. |
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| function HazeLauncher::onMouseMove( %this, %pos ) | |
| { | |
| if ( getWord( %pos, 0 ) < getWord( %this.extent, 0 ) && getWord( %pos, 1 ) >= getWord( %this.position, 1 ) ) | |
| { | |
| %this.prevMMInside = true; | |
| %this.updateStatusAll(); | |
| } | |
| else if ( %this.prevMMInside ) | |
| { | |
| %this.prevMMInside = false; |
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| function updateScreenOffset() | |
| { | |
| cancel( $updateScreenOffset ); | |
| if ( !isObject( %sc = nameToID( "serverConnection" ) ) ) | |
| { | |
| $dofX = 0; | |
| $dofY = 0; | |
| return; |
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| <html> | |
| <head> | |
| <script type="text/javascript" src="http://mbostock.github.com/d3/d3.js?1.29.1"></script> | |
| <style> | |
| * { | |
| margin: 0; | |
| padding: 0; | |
| overflow: hidden; | |
| } | |
| </style> |
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| function gameConnection::dups( %this, %path ) | |
| { | |
| if ( !isObject( %base = %this.player.tempBrick ) && !%base.duplicationBrick ) | |
| { | |
| return; | |
| } | |
| if ( !isObject( %stack = %base.stack ) ) | |
| { | |
| return; |
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| function simGroup::createBrickFromJSON( %this, %data, %offset, %plant ) | |
| { | |
| if ( %data.hasKey( "position" ) ) | |
| { | |
| %position = vectorAdd( %data.get( "position" ), %offset ); | |
| } | |
| else | |
| { | |
| return -1; | |
| } |
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| function save_json_bricks( %path, %set, %data, %offset ) | |
| { | |
| if ( !strLen( %offset ) ) | |
| { | |
| %offset = "0 0 0"; | |
| } | |
| if ( !strLen( %data ) ) | |
| { | |
| %data = js_object(); |
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| %start = %this.getEyePoint(); | |
| %beam = vectorScale( %this.getEyeVector(), 2.5 ); | |
| %stop = vectorAdd( %start, %beam ); | |
| %ray = containerRayCast( | |
| %start, %stop, | |
| $TypeMasks::FxBrickObjectType, %this | |
| ); | |
| if ( isObject( firstWord( %ray ) ) ) |
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| function r(){exec("./main.cs");} | |
| function swarmFighterVehicle::onAdd( %this, %obj ) | |
| { | |
| parent::onAdd( %this, %obj ); | |
| SwarmFJetCheck( %obj ); | |
| %obj.flyState = 0; | |
| %obj.droneTick = %obj.schedule( 50, "droneTick" ); |
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| >>> t = ast.parse(""" | |
| ... def foo(x, y): | |
| ... y = -y | |
| ... | |
| ... if x == 4: | |
| ... print 'hi' | |
| ... else: | |
| ... print 'bye' | |
| ... """) | |
| >>> print tspy.to_torquescript(t) |
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