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quephird / fire_blossom.rb
Created April 18, 2013 15:12
My first somewhat complex sketch using the ruby-processing library, https://github.com/jashkenas/ruby-processing. The output is here: http://quephird.deviantart.com/art/fire-blossom-clone-draft-2-366332642
require 'rubygems'
require 'ruby-processing'
class FireBlossom < Processing::App
@@width = 1980
@@height = 1024
@@blossom_colors = [[63,7,0],[102,35,9],[142,20,0],[197,70,3],[189,125,1],[223,222,106],[190,237,229],[132,139,62]]
def setup
size @@width,@@height
@quephird
quephird / best-ios-games.txt
Last active December 16, 2015 10:39
This is a top-ten list, in no particular order, of what I believe to be the best games on the iOS platform.
Badland - Platformer/puzzler
Cordy 2 - Platformer
Phoenix HD - Bullet hell shmup
Danmaku Unlimited 2 - Bullet hell shump
DoDonPachi Resurrection - Bullet hell shmup
Plants vs. Zombies - Tower defense
Monster's Inc Run - Platformer
Bad Piggies - Puzzler
Bug Princess 2 - Bullet hell shmup
EDGE EX - Puzzler
@quephird
quephird / first.flame
Created May 29, 2013 18:16
This is the first original rendering I made with JWildfire.
<flame version="JWildfire 0.70 (12.05.2013)" size="592 444" center="0.0 0.0" scale="37.00000114081253" rotate="-60.0" filter="0.5" filter_kernel="GAUSSIAN" quality="100.0" background="0.0 0.0 0.0" bg_transparency="0" brightness="4.0" gamma="4.0" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" estimator_enabled="0" estimator_radius="0.7" estimator_minimum="0.0" estimator_curve="0.36" estimator_kernel="GAUSSIAN" temporal_samples="1.0" cam_zoom="1.5" cam_pitch="-0.15707963267948966" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" shading_shading="FLAT" >
<xform weight="1.0" color="0.0" symmetry="0.0" antialias_amount="0.75" antialias_radius="0.36" blob="0.5" blob_low="0.3" blob_high="1.2" blob_waves="6.0" bubble="1.0" pre_blur="5.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="1.0" symmetry="0.0" antialias_amount="0.75" antialias_radius="0.36" loonie="0
@quephird
quephird / trap-clone.clj
Created June 19, 2013 15:07
Source code for a drawing which is an attempt at reconstructing this image: http://geometrydaily.tumblr.com/image/52626315896
(ns trap-clone
(:use quil.core))
(def screen-w 1920)
(def screen-h 1080)
(defn setup []
(smooth)
(no-stroke)
(no-loop)
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quephird / problem_solving_flowchart.txt
Created July 30, 2013 00:54
The classic problem solving flow chart of yore "marked up" for consumption by a utility called ditaa, http://ditaa.sourceforge.net/
+-----------------------------+
|{c} c1FF |
Yes | | No
/----------------------------| Does the damned thing work? |-------\
| | | |
| | | |
| +-----------------------------+ |
v v
/--------------------\ +-----------------------+
(ns disintegration
(:use quil.core))
(def screen-w 1920)
(def screen-h 1080)
(defn setup []
(background 0)
(smooth)
(no-stroke)
(ns geometric-inspiration
(:use quil.core))
(def screen-w 1920)
(def screen-h 1080)
(defn setup []
(background 0)
(smooth)
(no-loop)
@quephird
quephird / descent.clj
Created October 4, 2013 02:35
a somewhat lame attempt at creating a flame like color pattern as well as generate noise for the grid pattern.
(ns descent
(:use quil.core))
(def screen-w 1920)
(def screen-h 1080)
(defn setup []
(background 0)
(smooth)
(no-loop)
(ns builder-issues
(:use quil.applet)
(:use quil.core))
(def screen-w 800)
(def screen-h 800)
(defn- rand-color []
(repeatedly 3 (fn [] (rand-int 255))))
@quephird
quephird / cool-result-though.clj
Created November 8, 2013 03:54
Another attempt at recreating someone else's rendering: https://twitter.com/LorenBednar/status/398197871427600384
(ns cool-result-though
(:use quil.core))
(def screen-w 800)
(def screen-h 800)
(defn- rand-color []
(repeatedly 3 (fn [] (rand-int 255))))
(defn- setup []