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(ns space-dots | |
(:use quil.core)) | |
(def screen-w 1000) | |
(def screen-h 1000) | |
(def phase (atom 0)) | |
(defn- setup [] | |
(smooth) |
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(ns looking-up | |
(:use quil.core quil.applet)) | |
(def screen-w 1920) | |
(def screen-h 1080) | |
(defn leaf [l] | |
; unfortunately, I still need to resort to dumping down | |
; into Java until bug fix for bezier-vertex is released. |
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(ns crossing-circles | |
(:use quil.core)) | |
(def θ (atom 0)) | |
(defn circles [sw] | |
(stroke-weight sw) | |
(doseq [i (range 1 15)] | |
(let [dr (* sw 2.5) | |
r (* i dr)] |
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(ns fun-with-quil.sea-breeze | |
(:use quil.core)) | |
(def dθ (atom 0)) | |
(defn setup [] | |
(background 0) | |
(ellipse-mode :center) | |
(no-stroke) | |
(smooth)) |
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(ns procedural-lichens | |
(:use quil.core)) | |
(def screen-w 2880) | |
(def screen-h 1800) | |
(def lichens (atom [])) | |
(defn intersects? [[x1 y1 r1] [x2 y2 r2]] | |
"Determines if the two circles passed in intersect" |
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(ns fun-with-quil.acid-rain | |
(:use quil.core)) | |
(def screen-w 1920) | |
(def screen-h 1080) | |
(defn setup [] | |
(smooth) | |
(no-stroke) | |
(background 0)) |
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(ns fun-with-quil.mushroom-clouds | |
(:use quil.core)) | |
(def screen-w 800) | |
(def screen-h 800) | |
(def phase (atom 0)) | |
(defn setup [] | |
(smooth) |
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(ns quil.hello | |
(:use quil.core)) | |
(def screen-w 800) | |
(def screen-h 800) | |
(def t (atom 0)) | |
(defn setup [] | |
(smooth) |
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(ns quil.tadpoles | |
(:use quil.core)) | |
(def screen-w 800) | |
(def screen-h 800) | |
(def tadpoles (atom {})) | |
(defn- make-tadpole [max-x max-y max-r colors] | |
{:x (random max-x) ; Absolute x of center of revolution |
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Windows | |
---------- | |
Blue Wish Resurrection Plus http://www004.upp.so-net.ne.jp/x_xgameroom/ | |
eXceed2nd Vampire Rex http://store.steampowered.com/app/207380/ | |
eXceed3rd Jade Penetrate http://store.steampowered.com/app/207400/ | |
Anything by Zun, but Perfect Cherry Blossom is a classic http://www16.big.or.jp/~zun/html/th07.html |