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/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude ([email protected]) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |
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# Quill18's Simple LootFilter | |
# Author: [email protected] | |
# youtube.com/quill18 | |
# | |
# Get the latest version here: https://gist.github.com/quill18/d811f616d577bed035b4 | |
# | |
# **Installation** | |
# | |
# Copy to: C:\Users\<USERNAME>\Documents\My Games\Path of Exile\ | |
# NOTE: The file MUST have the ".filter" extension. |
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// LANDER.KS -- An automated landing script. | |
// | |
// A script for the kOs mod for Kerbal Space Program | |
// by Quill18 (http://youtube.com/quill18) | |
// | |
// Get the latest version here: https://gist.github.com/quill18/bbddb8135cdd84479132 | |
// PHASE 0: Variables and settings | |
// The altitude radar reading is from the center of mass (I think), and not |
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/* | |
!.gitignore | |
!README.md | |
!/Assets/ | |
!/ProjectSettings/ | |
*.blend1 | |
*.blend2 |
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// A Reactor Management Script by quill18 (http://quill18.com) | |
// Latest Version: https://gist.github.com/quill18/c4b71d81f9202db11455 | |
// | |
// | |
// Developed for: | |
// Kerbal Space Program 1.04 | |
// kOS 0.17.3 | |
// Near Future Electrical 0.5.3 | |
// | |
// |
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// RaiseTerrain.cs -- a simple script that raises (or lowers) Unity's built in terrain to be level | |
// with a GameObject's collider(s). | |
// | |
// AUTHOR: Martin "quill18" Glaude -- [email protected] | |
// LICENSE: CC0 | |
// | |
// The latest version will always be available at: https://gist.github.com/quill18/9becf56f685e60109551e034385fd8f9 | |
// | |
using UnityEngine; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class HexEngine : MonoBehaviour { | |
// http://www.redblobgames.com/grids/hexagons/ | |
// Consider: StaticBatchingUtility.Combine | |
// https://docs.unity3d.com/ScriptReference/StaticBatchingUtility.Combine.html |
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"Quillian Bureaucracy" | |
={ | |
key="Quillian Bureaucracy" | |
ship_prefix="ISS" | |
species={ | |
class="HUM" | |
portrait="humanoid_04" | |
name="Quillian" | |
plural="Quillians" | |
adjective="Quillian" |
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GOAL: As with the classic "Nuzlocke" rules, this aims to make you be | |
more attached to your Pokemon, reduce excessive min/maxing, and also | |
add a bit more challenge to a game that is otherwise playable by kids. | |
Unfortunately, the fact that "Let's Go" requires you to catch Pokemon | |
to generate the vast bulk of your XP as well as the fact that all | |
Pokemon are world spawns instead of random encounters means that the | |
classic rules can't be used here. | |
I've chosen to use the Lure item as the prime way to limit your | |
Pokemon hunting: You can (mostly) only catch Pokemon while you have a |
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# Crawl Init file | |
# See the README for further details: | |
# https://github.com/gammafunk/dcss-rc/blob/master/README.md | |
# NOTE: This RC has things enabled only for my username. If you're just | |
# including this RC file in your own with | |
# | |
# include = gammafunk.rc | |
# | |
# then you don't have to worry about these. However if you're copy all or parts |
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