I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!
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// Promise.all is good for executing many promises at once | |
Promise.all([ | |
promise1, | |
promise2 | |
]); | |
// Promise.resolve is good for wrapping synchronous code | |
Promise.resolve().then(function () { | |
if (somethingIsNotRight()) { | |
throw new Error("I will be rejected asynchronously!"); |
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using UnityEngine; | |
using System.Collections; | |
public class CameraShake : MonoBehaviour | |
{ | |
// Transform of the camera to shake. Grabs the gameObject's transform | |
// if null. | |
public Transform camTransform; | |
// How long the object should shake for. |
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