Skip to content

Instantly share code, notes, and snippets.

View quinsulon's full-sized avatar

Dr.Q quinsulon

  • Philadelphia, PA and Washington, DC
View GitHub Profile
@nolanlawson
nolanlawson / protips.js
Last active November 19, 2024 02:40
Promise protips - stuff I wish I had known when I started with Promises
// Promise.all is good for executing many promises at once
Promise.all([
promise1,
promise2
]);
// Promise.resolve is good for wrapping synchronous code
Promise.resolve().then(function () {
if (somethingIsNotRight()) {
throw new Error("I will be rejected asynchronously!");
@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active May 7, 2025 05:43
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






\

@ftvs
ftvs / CameraShake.cs
Last active May 2, 2025 13:33
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.