Standard escape codes are prefixed with Escape:
- Ctrl-Key:
^[ - Octal:
\033 - Unicode:
\u001b - Hexadecimal:
\x1B - Decimal:
27
| git clean -xfd | |
| git submodule foreach --recursive git clean -xfd | |
| git reset --hard | |
| git submodule foreach --recursive git reset --hard | |
| git submodule update --init --recursive |
| public class Perlin { | |
| public int repeat; | |
| public Perlin(int repeat = -1) { | |
| this.repeat = repeat; | |
| } | |
| public double OctavePerlin(double x, double y, double z, int octaves, double persistence) { | |
| double total = 0; |
| Below I collected relevant links and papers more or less pertaining to the subject of tetrahedral meshes. | |
| It's an ever-growing list. | |
| ------------------------------ | |
| Relevant links: | |
| http://en.wikipedia.org/wiki/Types_of_mesh | |
| http://en.wikipedia.org/wiki/Tetrahedron | |
| http://en.wikipedia.org/wiki/Simplicial_complex |
| <?xml version="1.0" encoding="UTF-8"?> | |
| <opml version="1.0"> | |
| <head> | |
| <title>Graphics, Games, Programming, and Physics Blogs</title> | |
| </head> | |
| <body> | |
| <outline text="Tech News" title="Tech News"> | |
| <outline type="rss" text="Ars Technica" title="Ars Technica" xmlUrl="http://feeds.arstechnica.com/arstechnica/index/" htmlUrl="https://arstechnica.com"/> | |
| <outline type="rss" text="Polygon - Full" title="Polygon - Full" xmlUrl="http://www.polygon.com/rss/index.xml" htmlUrl="https://www.polygon.com/"/> | |
| <outline type="rss" text="Road to VR" title="Road to VR" xmlUrl="http://www.roadtovr.com/feed" htmlUrl="https://www.roadtovr.com"/> |
| fn test-color (style-kind) | |
| let style-code = (default-styler style-kind "") | |
| let styled-name = (default-styler style-kind (style-kind as string)) | |
| let color-code = | |
| do | |
| let code = (lslice style-code ((countof style-code) - (countof "\x1b[0m"))) | |
| match code | |
| case "\x1b\[30m" | |
| 0 | |
| case "\x1b[31m" |
Document Revision 1.3 [12/24/25] Notice: This guide is officially out of date, as now the memoria mod manager and moguri mod work much better in tandum with one another.
The new recommended way to install moguri and associated mods is to follow the Memoria mod installer guide which has steam deck specific instructions. Note that FFIX needs to be installed before running the installation script.
For legacy installations, older versions of moguri or any other strange mod installation needs, the old guide could be useful for reference. As a result, I've kept this document intact for the previous revision.
DEPRECATED Document Revision 1.2 [07/15/22]
Author Notes: Thanks to everyone who has been testing or using this installation process. I've refined the instructions to try to make this installation as simple and cross platform as humanly possible. I've also updated the Steam Deck instructions now that I have had mine for a while and thoroughly tested the instal
This is a work in progress 🛠️
Pixel art is like art, but with pixels.
Generally the distinction is made at the point where the placement and colour relationships of individual pixels have a significant impact on the final piece, and where the artist is (or should be) concerned about optimising those relationships. This generally means both lower overall resolutions and lower colour counts, but there are many important works of pixel art that transcend those restrictions.
Pixel art and game art are often intertwined. Pixel art has long been used for game art because earlier systems had lower resolutions and lower colour counts, making a pixel art approach more important. It is important to understand, however, that the modern pixel art "movement" occurred significantly after those limited systems were mainstream, the modern understanding of pixel art has been developed in a reasonably post-hoc manner and the amount of academic interest in the movement is relatively tiny, with most of the folks