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using UnityEngine; | |
using System.Collections.Generic; | |
/// <summary> | |
/// Get total area of each triangle. | |
/// Find a random point within that total area. | |
/// Lookup which triangle that point relates to | |
/// Find a randiom point which point that triangle | |
/// This works for all mesh types, and gives fully distributed results. | |
/// Gist: https://gist.github.com/danieldownes/b1c9bab09cce013cc30a4198bfeda0aa |