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randrews / primmaze2.rs
Last active November 10, 2024 17:57
Prim's Algorithm + a solver in Rust
use std::collections::VecDeque;
use std::env;
use std::fmt::{Display, Formatter};
use std::ops::{Index, IndexMut};
use rand::RngCore;
use crate::Dir::*;
fn main() {
let args: Vec<_> = env::args().collect();
let dimension = if args.len() < 2 {
@randrews
randrews / primmaze.rs
Created October 23, 2024 04:08
Prim's Algorithm in Rust
use std::env;
use std::fmt::{Display, Formatter};
use std::ops::{Index, IndexMut};
use rand::RngCore; // cargo add rand
use crate::Dir::*;
fn main() {
let args: Vec<_> = env::args().collect();
let dimension = if args.len() < 2 {
println!("No dimension, defaulting to 20");
@randrews
randrews / bouncy.rs
Created March 27, 2023 04:57
Bouncing circle in Rust
use std::arch::aarch64::float32x4x4_t;
use std::f32::consts::PI;
use std::thread::sleep;
use std::time::Duration;
use pixels::{Pixels, PixelsBuilder};
use pixels::wgpu::TextureFormat;
use raqote::{DrawOptions, DrawTarget, Path, PathBuilder, SolidSource, Source};
use winit::dpi::LogicalSize;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use std::f32::consts::PI;
use pixels::{Pixels, PixelsBuilder};
use pixels::wgpu::TextureFormat;
use raqote::{DrawOptions, DrawTarget, Path, PathBuilder, SolidSource, Source};
use winit::dpi::LogicalSize;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
fn main() -> ! {
Three arguments: dest, src, mode
Mode is a word of three bytes, separated into three one-byte sub-args
The sub-args are:
- High byte: mode arg
- Mid / low bytes are a 16-bit limit arg
- (Some end modes only use the low byte)
Mode arg is three fields:
- how the src is interpreted / incremented
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>You Have A Sword!</title>
<script type="text/javascript">
const $ = s => document.querySelector(s)
const $$ = s => document.querySelectorAll(s)
@randrews
randrews / adam_puzzle.js
Created October 3, 2021 01:14
Adam's puzzle, the puzzle from Adam, the puzzle made specifically by Adam, that puzzle.
const toNum = digits => Number.parseInt(digits.join(''))
const valid = digits => toNum(digits) % digits.length === 0
function solve(digits = []) {
if (digits.length === 9) { return toNum([...digits, 0]) }
for(var i = 1; i <= 9; i++) {
if (digits.indexOf(i) >= 0) { continue }
if (valid([...digits, i])) {
const soln = solve([...digits, i])
if (soln) { return soln }
use std::fs;
use std::collections::HashMap;
use serde::Deserialize;
use std::convert::TryFrom;
use std::fmt;
#[derive(Deserialize)]
struct Room {
name: String,
description: String,
use std::io;
struct Stack(Vec<f32>);
fn main() -> io::Result<()> {
let stdin = io::stdin();
let mut stack = Stack::new();
let mut line = String::new();
'quit: loop {
-- Set up an i2c interface. Using a hardware one, on "slow" speed.
-- If it works on slow it should work period.
local iface = i2c.HW0
i2c.setup(iface, 21, 22, i2c.SLOW)
-- Ask the IO expander what's up:
function query()
i2c.start(iface) -- Start a frame
i2c.address(iface, 0x20, i2c.RECEIVER) -- We're reading from 0x20
i2c.read(iface, 1) -- Read one byte