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#!/usr/bin/env python
import os
import shlex
import struct
import platform
import subprocess
def get_terminal_size():
""" getTerminalSize()
@rastating
rastating / heartbleed_exploit_test.py
Created April 8, 2014 21:15
A script to test for the heartbleed exploit in OpenSSL
#!/usr/bin/python
# Quick and dirty demonstration of CVE-2014-0160 by Jared Stafford ([email protected])
# The author disclaims copyright to this source code.
import sys
import struct
import socket
import time
import select
@rastating
rastating / a.js
Last active August 29, 2015 13:58 — forked from imjacobclark/a.js
function Calculator(){
this.add = function(num1, num2){
if(this.isNumber([num1,num2]) == false){
throw "error: invalid input to function.";
}else{
return num1 + num2;
}
}
#include <LEDDisplay.h>
LEDDisplay *led;
int millisecondsPerCount;
int counter;
unsigned long lastUpdate;
void setup()
{
millisecondsPerCount = 1000;
#include <LEDDisplay.h>
LEDDisplay *led;
void setup()
{
int digitFlagPins[] = {10, 11};
int segmentPins[] = {2, 3, 4, 5 ,6 ,7 ,8, 9};
int decimalPointPin = 9;
led = new LEDDisplay(2, digitFlagPins, segmentPins, decimalPointPin);
using UnityEngine;
using System.Collections;
public class AimAssist : MonoBehaviour {
void Start () {
}
void Update () {
Vector3 mouse_pos = Input.mousePosition;
// See http://blog.rastating.com/xna-per-pixel-collision-detection-on-rotated-objects/ for details on how to use this class
using System;
using Microsoft.Xna;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace rastating
{
/// <summary>
// If the player is coliding with the enemy turn the screen red
if (this.player.IsColliding(this.enemy))
{
GraphicsDevice.Clear(Color.Red);
}
// Draw the player to the screen
spriteBatch.Draw(this.player.Texture,
this.player.Position,
null,
using System;
using System.Globalization;
using System.Reflection;
using System.Threading;
namespace DefaultCultureInfoExample
{
class Program
{
static void SetDefaultCulture(CultureInfo culture)
public void SetDefaultCulture(CultureInfo culture)
{
Type type = typeof(CultureInfo);
try
{
type.InvokeMember("s_userDefaultCulture",
BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Static,
null,
culture,