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using System; | |
using Newtonsoft.Json; | |
namespace JsonConverters | |
{ | |
/// <summary> | |
/// Handles converting JSON string values into a C# boolean data type. | |
/// </summary> | |
public class BooleanJsonConverter : JsonConverter | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
using System; | |
using UnityEditorInternal; | |
[CustomEditor(typeof(MeshRenderer)), CanEditMultipleObjects] | |
public class MeshRendererInspector : Editor | |
{ |
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public class Perlin { | |
public int repeat; | |
public Perlin(int repeat = -1) { | |
this.repeat = repeat; | |
} | |
public double OctavePerlin(double x, double y, double z, int octaves, double persistence) { | |
double total = 0; |