- Create a project named
Say the timeand navigate to it. - Create a task
Say the time: - Action: Variable Split
3. Name: %TIME
3. Splitter:
.(a dot) - Action: Say
3. Text:
%TIME1 %TIME23. Stream:Media - Create a task
[Say the time] Screen on: - Action: Variable Set
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| ---- 28 sie 2013 16:38:12 ---- | |
| 08-28 16:38:13.247 4102 4139 I InputDispatcher: Dropped event because input dispatch is disabled. | |
| 08-28 16:38:13.262 4102 4139 I InputDispatcher: Dropped event because input dispatch is disabled. | |
| 08-28 16:38:13.277 4102 4139 I InputDispatcher: Dropped event because input dispatch is disabled. | |
| 08-28 16:38:13.292 4102 4139 I InputDispatcher: Dropped event because input dispatch is disabled. |
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| FUNCTION <SNR>64_repo_head_ref() | |
| Called 50 times | |
| Total time: 0.009825 | |
| Self time: 0.008881 | |
| count total (s) self (s) | |
| 50 0.009620 0.008676 return readfile(self.dir('HEAD'))[0] | |
| FUNCTION <SNR>64_repo_head() | |
| Called 50 times |
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| FUNCTION <SNR>64_repo_head_ref() | |
| Called 50 times | |
| Total time: 0.009825 | |
| Self time: 0.008881 | |
| count total (s) self (s) | |
| 50 0.009620 0.008676 return readfile(self.dir('HEAD'))[0] | |
| FUNCTION <SNR>64_repo_head() | |
| Called 50 times |
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| class Player | |
| @rescued_captive = false | |
| def play_turn(warrior) | |
| @current_health = warrior.health | |
| if not @rescued_captive | |
| if warrior.feel(:backward).captive? | |
| warrior.rescue! :backward |
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| systemd-+-GoogleTalkPlugi---6*[{GoogleTalkPlugi}] | |
| |-agetty | |
| |-at-spi-bus-laun-+-dbus-daemon | |
| | `-3*[{at-spi-bus-laun}] | |
| |-at-spi2-registr---{at-spi2-registr} | |
| |-colord---{colord} | |
| |-conky---9*[{conky}] | |
| |-conky.sh---conky---9*[{conky}] | |
| |-crond | |
| |-cupsd |
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| # | |
| # A fatal error has been detected by the Java Runtime Environment: | |
| # | |
| # SIGSEGV (0xb) at pc=0x7dd917a9, pid=860, tid=2142800704 | |
| # | |
| # JRE version: 7.0_21-b11 | |
| # Java VM: Java HotSpot(TM) Server VM (23.21-b01 mixed mode linux-x86 ) | |
| # Problematic frame: | |
| # C [libGL.so.1+0x707a9] glXChooseVisual+0xaf69 | |
| # |
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| float m; | |
| void setup() { | |
| size(500, 500); | |
| frameRate(30); | |
| } | |
| void draw() { | |
| background(176, 226, 206); | |
| m = millis(); |
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| // TODO | |
| // machanie ręką | |
| // zmieniające się tło | |
| int m, initialTime; | |
| void setup() { | |
| size(500, 500); | |
| frameRate(25); | |
| smooth(); |
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| // ######################## | |
| // Najistotniejsze zmienne: | |
| // procentowa szansa, że komórka przy wypełnianiu | |
| // planszy w setup() będzie martwa | |
| int randThreshold = 90; | |
| // rozmiar planszy (boardSize x boardSize) | |
| int boardSize = 60; |