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/* | |
* Adds the serialNumber property to the UIDevice class | |
* | |
* The implementation uses undocumented (for iOS) IOKit functions, | |
* so handle with caution and be prepared for nil. | |
*/ | |
#import <UIKit/UIDevice.h> | |
@interface UIDevice (serialNumber) |
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#include <stdlib.h> | |
#include <stdio.h> | |
#include <stdint.h> | |
#include <fcntl.h> | |
#include <sys/stat.h> | |
#include <sys/mman.h> | |
#include <unistd.h> | |
int main(int argc, const char *argv[]) | |
{ |
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// | |
// UIDeviceHardware.h | |
// | |
// Used to determine EXACT version of device software is running on. | |
#import <Foundation/Foundation.h> | |
@interface UIDeviceHardware : NSObject | |
- (NSString *) platform; |
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alias server='open http://localhost:8000 && python -m SimpleHTTPServer' |
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// Ok, this stuff is straight out of http://pspdfkit.com/ | |
// Business-like it's probably not a good idea to share this | |
// but I just really love helping people and open sourcing stuff. | |
// Consider this snipped licensed under MIT, by Peter Steinberger. | |
// http://www.opensource.org/licenses/mit-license.php | |
// This uses all kinds of nasty private API, but I don't see another way. | |
// I tried to extract the mp4 URL in this project, https://github.com/steipete/PSYouTubeExtractor, | |
// but it required *lots* of hacks, is slow, and doesn't worked very well on iOS5. | |
// Turns out, Google _really_ doesn't want people access to their mp4 sources. |
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# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
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// Photoshop Script to Create iPhone Icons from iTunesArtwork | |
// | |
// WARNING!!! In the rare case that there are name collisions, this script will | |
// overwrite (delete perminently) files in the same folder in which the selected | |
// iTunesArtwork file is located. Therefore, to be safe, before running the | |
// script, it's best to make sure the selected iTuensArtwork file is the only | |
// file in its containing folder. | |
// | |
// Copyright (c) 2010 Matt Di Pasquale | |
// Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com |
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def colorize(text, color_code) | |
"\e[#{color_code}m#{text}\e[0m" | |
end | |
begin | |
# Here be dangerous things. | |
rescue => e | |
print "\r" << (' ' * 50) << "\n" | |
stacktrace = e.backtrace.map do |call| | |
if parts = call.match(/^(?<file>.+):(?<line>\d+):in `(?<code>.*)'$/) |
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// Copyright (c) Sergey Lyubka, 2013. | |
// All rights reserved. | |
// Released under the MIT license. | |
// This program is used to embed arbitrary data into a C binary. It takes | |
// a list of files as an input, and produces a .c data file that contains | |
// contents of all these files as collection of char arrays. | |
// Usage: | |
// 1. Compile this file: | |
// cc -o embed embed.c |
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# !/bin/bash | |
# Copyright (c) 2011 Float Mobile Learning | |
# http://www.floatlearning.com/ | |
# Extension Copyright (c) 2013 Weptun Gmbh | |
# http://www.weptun.de | |
# | |
# Extended by Ronan O Ciosoig January 2012 | |
# | |
# Extended by Patrick Blitz, April 2013 |
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