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#if RENDERER_PROFILING | |
template <int N=4> | |
struct TimerZone { | |
int next = 0; // next timer to be used for measurement | |
int count = 0; // number of timers 'buffered', ie measurement was started by result not read yet | |
GLuint queries[N]; | |
TimerZone () { | |
glGenQueries(N, queries); |
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#version 460 core | |
#extension GL_NV_gpu_shader5: enable // for uint8_t | |
#extension GL_NV_shader_thread_shuffle: enable | |
layout(local_size_x = 8, local_size_y = 8, local_size_z = 8) in; | |
layout(r8i, binding = 4) restrict uniform iimage3D df_img; | |
#include "gpu_voxels.glsl" |
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