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SINGULAR / | |
A Computer Algebra System for Polynomial Computations / version 4.2.0 | |
0< | |
by: W. Decker, G.-M. Greuel, G. Pfister, H. Schoenemann \ Dec 2020 | |
FB Mathematik der Universitaet, D-67653 Kaiserslautern \ | |
/home/rburing/Documents/stdVerbose.S 1> option(teach); | |
/home/rburing/Documents/stdVerbose.S 2> option(redTail); | |
/home/rburing/Documents/stdVerbose.S 3> option(prot); | |
/home/rburing/Documents/stdVerbose.S 4> ring r=0, (y0,y1,y2,y3,y4,y5,y6,y7,y8,x0,x1,x2,x3,x4,x5,x6), dp; | |
/home/rburing/Documents/stdVerbose.S 5> ideal i = x1 + 7/5*x3 + 7/5*x5 - 4/125, |
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# WorldChunkLoader | |
# Dynamically load and unload chunks on a 3D grid. | |
# | |
# Direct children should be scenes with Load As Placeholder checked. | |
# Direct children should be aligned on a grid. | |
# (To align in 3d scene editor: Transform -> Configure Snap -> Translate Snap.) | |
# Player should have a WorldChunkGPS component, which sends a signal to here. | |
# | |
# Algorithm: load current chunk and all neighbors around it; unload the rest. | |
extends Spatial |
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// crash clang++ 3.3 | |
template<char... elements> | |
class Chars | |
{ | |
friend void f(Chars<elements>) {} // without friend does not crash | |
}; | |
/* | |
% clang++ -v -std=c++0x -c crashclang.cc | |
FreeBSD clang version 3.3 (tags/RELEASE_33/final 183502) 20130610 |
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import networkx as nx | |
def contract_edges(G,nodes, new_node, attr_dict=None, **attr): | |
'''Contracts the edges of the nodes in the set "nodes" ''' | |
#Add the node with its attributes | |
G.add_node(new_node, attr_dict, **attr) | |
#Create the set of the edges that are to be contracted | |
cntr_edge_set = G.edges(nodes, data = True) | |
#Add edges from new_node to all target nodes in the set of edges that are to be contracted | |
#Possibly also checking that edge attributes are preserved and not overwritten, |