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  | #include <uwsgi.h> | |
| static int router_mkdir_func(struct wsgi_request *wsgi_req, struct uwsgi_route *ur) { | |
| char **subject = (char **) (((char *)(wsgi_req))+ur->subject); | |
| uint16_t *subject_len = (uint16_t *) (((char *)(wsgi_req))+ur->subject_len); | |
| struct uwsgi_buffer *ub = uwsgi_routing_translate(wsgi_req, ur, *subject, *subject_len, ur->data, ur->data_len); | |
| if (!ub) return UWSGI_ROUTE_BREAK; | 
  
    
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  | public static class PoolManager | |
| { | |
| private const int initialItems = 10; | |
| private static Dictionary<Type, Queue<object>> pools; | |
| public static T Get<T>() where T : class, new() | |
| { | |
| if (!pools.ContainsKey(typeof(T))) | |
| { | |
| pools[typeof(T)] = new Queue<T>() as Queue<object>; | 
  
    
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  | #include <stdio.h> | |
| #include <stdlib.h> | |
| int aiv_strlen(char *str) | |
| { | |
| // 100 100 | |
| char *original_ptr = str; | |
| while(*str) { | |
| str++; | 
  
    
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  | clang -o engine.exe -I glfw-3.2.1.bin.WIN64/include/ -L glfw-3.2.1.bin.WIN64/lib-vc2015/ engine.c -lglfw3dll -lopengl32 | 
  
    
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  | #include "aiv_math.h" | |
| #include <stdio.h> | |
| #include <string.h> | |
| #include <stdlib.h> | |
| struct player | |
| { | |
| int width; | |
| int height; | |
| char *name; | 
  
    
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  | #include "aiv_math.h" | |
| #include <stdio.h> | |
| #include <string.h> | |
| #include <stdlib.h> | |
| struct player | |
| { | |
| int width; | |
| int height; | |
| char *name; | 
  
    
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  | static void Main(string[] args) | |
| { | |
| int width = 80; | |
| int height = 20; | |
| // iterate each y | |
| for (int y = 0; y < height; y++) | |
| { | |
| // iterate each x | |
| for (int x = 0; x < width; x++) | 
  
    
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  | static void DrawChessboard(int width, int height) | |
| { | |
| // iterate each y | |
| for (int y = 0; y < height; y++) | |
| { | |
| // iterate each x | |
| for (int x = 0; x < width; x++) | |
| { | |
| // on pair y, draw black odd x | |
| if (y % 2 == 0) | 
  
    
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class MoveTowards : MonoBehaviour | |
| { | |
| public float speed; | |
| public Transform myBase; | 
  
    
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  | using UnityEngine; | |
| public class FindBestMineral : MonoBehaviour | |
| { | |
| // Use this for initialization | |
| void Start() | |
| { | |
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