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  | from flask import Flask, jsonify | |
| import random | |
| app = Flask(__name__) | |
| FILENAME = 'boh.json' | |
| @app.route("/hello") | |
| def ciao(): | 
  
    
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  | #include <memory> | |
| #include <iostream> | |
| #include <vector> | |
| #include <bitset> | |
| #include <functional> | |
| #include <queue> | |
| #define MAX_COMPONENTS 64 | |
| typedef unsigned int TypeId; | 
  
    
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  | using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using System.Net; | |
| using System.Net.Sockets; | |
| using System.Net.Http; | |
| namespace StarWarsClient | 
  
    
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  | using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using System.Net; | |
| using System.Net.Sockets; | |
| namespace NtpClient2B | |
| { | 
  
    
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  | using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using System.Net; | |
| using System.Net.Sockets; | |
| namespace ReverseStringServer2 | |
| { | 
  
    
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  | using System; | |
| using System.IO; | |
| public class Packet | |
| { | |
| private MemoryStream stream; | |
| private BinaryWriter writer; | |
| private static uint packetCounter; | 
  
    
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using System.Net; | |
| using System.Net.Sockets; | |
| using System; | |
| public class GameClient : MonoBehaviour | |
| { | |
| [SerializeField] | 
  
    
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  | import socket | |
| import struct | |
| import time | |
| JOIN = 0 | |
| PLAY = 1 | |
| class Player: | |
| def __init__(self, address, choice): | 
  
    
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  | import socket | |
| import struct | |
| import time | |
| JOIN = 0 | |
| PLAY = 1 | |
| class EvensAndOddsServer: | 
  
    
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using System; | |
| using System.Net; | |
| using System.Net.Sockets; | |
| public class GameClient : MonoBehaviour | |
| { |