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# Available only in the 2.2 legacy branch and posterior versions | |
func _ready(): | |
# The old way: | |
print("HELLO") # Code before the yield | |
# Setting up the yield: | |
var t = Timer.new() # Create a new Timer node | |
t.set_wait_time(5.5) # Set the wait time | |
add_child(t) # Add it to the node tree as the direct child |
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# migrating from https://github.com/robbyrussell/oh-my-zsh/blob/master/plugins/git/git.plugin.zsh | |
# Aliases | |
alias g='git' | |
#compdef g=git | |
alias gst='git status' | |
#compdef _git gst=git-status | |
alias gd='git diff' | |
#compdef _git gd=git-diff | |
alias gdc='git diff --cached' |
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$ ffmpeg -i input.mp4 -vcodec h264 -acodec mp2 output.mp4 |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using System.Reflection; | |
public class SelectPrefabsOfType : EditorWindow { | |
[MenuItem("Window/Prefab Finder")] |
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# ported from http://www.gizma.com/easing/ | |
# by http://th0ma5w.github.io | |
# | |
# untested :P | |
import math | |
linearTween = lambda t, b, c, d : c*t/d + b |
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