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| #include "m68k.h" | |
| #include <windows.h> | |
| unsigned int m68k_read_memory_8(unsigned int address) | |
| { | |
| if (address&1) | |
| return 0x38; | |
| else | |
| return 0; | |
| } |
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| // CG shader | |
| // NES CRT simulation | |
| // by r57shell | |
| // thanks to feos & HardWareMan | |
| void main_vertex | |
| ( | |
| float4 position : POSITION, | |
| out float4 oPosition : POSITION, | |
| uniform float4x4 modelViewProj, |
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| /* | |
| Disclaimer: | |
| Any and all content presented in this sourcecode is | |
| for informational and educational purposes. | |
| You assume any and all responsibility for using this content responsibly. | |
| It's extracted from game Street Racer, formatted, modified and commented by r57shell. | |
| At the request of the original license holders | |
| and developers this sourcecode will be removed. | |
| Keywords for searching changes: was, modified, added. |
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| license: mit |
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| license: mit |
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| #include <cstdio> | |
| typedef unsigned short u16; | |
| unsigned char table[1<<10]; | |
| void prepare() | |
| { | |
| for (int i=0; i<(1<<10); ++i) | |
| table[i] = ((i%5)<<5); |
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| From 0ff1b130dce84b48b65927bde7cd433ee4649228 Mon Sep 17 00:00:00 2001 | |
| From: realmonster <r57shell@uralweb.ru> | |
| Date: Sat, 7 Oct 2017 18:40:49 +0500 | |
| Subject: [PATCH] short | |
| --- | |
| cpu.c | 12 ++++++++---- | |
| 1 file changed, 8 insertions(+), 4 deletions(-) | |
| diff --git a/cpu.c b/cpu.c |
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| // NOT Ideal NTSC composite cable CRT simulation for RetroArch <- fix of title. | |
| // by r57shell | |
| // thanks to feos & HardWareMan | |
| // ideal in terms of ideal encoding/decoding, | |
| // also, without any passbands. | |
| // also TV subpixels and scanlines | |
| void main_vertex | |
| ( |
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| // NES NTSC composite signal CRT simulation for RetroArch | |
| // implementation of algorithm by Bisqwit | |
| // shader by r57shell | |
| // thanks to feos & HardWareMan | |
| // also TV subpixels and scanlines | |
| void main_vertex | |
| ( | |
| float4 position : POSITION, |
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| # IMPORTANT: | |
| # Shader passes need to know details about the image in the mask_texture LUT | |
| # files, so set the following constants in user-cgp-constants.h accordingly: | |
| # 1.) mask_triads_per_tile = (number of horizontal triads in mask texture LUT's) | |
| # 2.) mask_texture_small_size = (texture size of mask*texture_small LUT's) | |
| # 3.) mask_texture_large_size = (texture size of mask*texture_large LUT's) | |
| # 4.) mask_grille_avg_color = (avg. brightness of mask_grille_texture* LUT's, in [0, 1]) | |
| # 5.) mask_slot_avg_color = (avg. brightness of mask_slot_texture* LUT's, in [0, 1]) | |
| # 6.) mask_shadow_avg_color = (avg. brightness of mask_shadow_texture* LUT's, in [0, 1]) | |
| # Shader passes also need to know certain scales set in this .cgp, but their |
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