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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class HailMary { | |
public static string injection = "UnityEngine.Debug.Log(\".:Hail Mary:.\");"; | |
[MenuItem("Assets/The \"Hail Mary\" Play/Enable Project Wide")] |
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# Import Libraries | |
import os | |
import sys | |
import time | |
import getpass | |
def create(productName, fileSystemName, namespace, URI, GUID, projectPath, solutionFile): | |
# Setup Some Basic Things | |
username = getpass.getuser() |
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/* | |
* Unity VSCode Support | |
* | |
* REPO NOW AT: https://github.com/dotBunny/VSCode/ | |
*/ |