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def suits = ['❤️', '♠️', '♣️', '♦️'] | |
def cards = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'] | |
def deck = [] |
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[cards, suits].combinations().each { | |
deck << it.join() | |
} |
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Collections.shuffle(deck) |
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println "Shuffled deck--> ${deck}" | |
def hands = [ [], [], [], [], [], [], [], [] ] | |
def cardsPerPlayer = 2 | |
(0..cardsPerPlayer-1).each { | |
hands.each { | |
it << deck.remove(0) | |
} | |
} |
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// community cards | |
def communityCards = [] | |
def burnPile = [] | |
def deal = { int c = 0 -> | |
burnPile << deck.remove(0) | |
(0..( c - 1 )).each { | |
communityCards << deck.remove(0) | |
} | |
} |
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Shuffled deck--> [8♣️, 9♦️, 6♣️, 8♠️, 3♠️, 7♠️, 5♦️, K♠️, 2♠️, 3♦️, 6♠️, K♣️, 5♣️, 4❤️, 7❤️, 3❤️, 4♣️, 9❤️, Q♦️, A♦️, 6❤️, Q❤️, 2♣️, 7♣️, 4♦️, K❤️, 2♦️, 5❤️, 5♠️, A♣️, 7♦️, 2❤️, 9♠️, J♠️, 3♣️, 6♦️, 10♣️, 10♦️, K♦️, J♦️, 9♣️, A♠️, J❤️, 10❤️, J♣️, 10♠️, 4♠️, Q♠️, Q♣️, A❤️, 8❤️, 8♦️] | |
Player hands--> [[8♣️, 2♠️], [9♦️, 3♦️], [6♣️, 6♠️], [8♠️, K♣️], [3♠️, 5♣️], [7♠️, 4❤️], [5♦️, 7❤️], [K♠️, 3❤️]] | |
Flop --> [9❤️, Q♦️, A♦️] | |
Turn --> [9❤️, Q♦️, A♦️, Q❤️] | |
River --> [9❤️, Q♦️, A♦️, Q❤️, 7♣️] |
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void setup() { | |
// put your setup code here, to run once: | |
} | |
void loop() { | |
// put your main code here, to run repeatedly: | |
} |
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void setup() { | |
// put your setup code here, to run once: | |
} | |
void loop() { | |
// put your main code here, to run repeatedly: | |
} |
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#define SENSOR A0 | |
#define LED 9 | |
#define BUZZER 11 |
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void setup() { | |
pinMode(SENSOR, INPUT); | |
pinMode(LED, OUTPUT); | |
pinMode(BUZZER, OUTPUT); | |
Serial.begin(9600); | |
} |
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