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{ | |
"basics": { | |
"name": "Aaron Herres", | |
"label": "A full-stack, team-building software developer with an interest in software architecture and coding philosophy. ", | |
"picture": "", | |
"email": "[email protected]", | |
"phone": "", | |
"website": "", | |
"summary": "A software developer with over 15 years of experience building software. \n\nA generalist, Aaron has worked on a variety of projects ranging from startups to large corporations. \n\nAaron's passion for generalism and minimalist design has allowed him to work on platforms ranging from microcontrollers to large cloud computing clusters with 4+ million messages a minute.\n\nHe does both backend and frontend development, and has worked professionally with over 10 different programming languages.", | |
"location": { |
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void mainImage(out vec4 color,in vec2 fragCoord){ | |
vec2 resolution=iResolution.xy; | |
// Adjusted coordinates to center the circle | |
vec2 uv=(vec2(fragCoord.x,resolution.y-fragCoord.y)/resolution.xy-.5)*2.; | |
float radius=iMouse.x/1000.; | |
#ifdef PAPER_CRANES | |
radius = energyNormalized; | |
#endif | |
// Calculate the distance from the center | |
float dist=length(uv); |
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uniform float knob_1; | |
void mainImage(out vec4 color,in vec2 fragCoord){ | |
vec2 resolution=iResolution.xy; | |
// Adjusted coordinates to center the circle | |
vec2 uv = (2. * fragCoord.xy - resolution) / iResolution.y; | |
float radius=knob_1; | |
// Calculate the distance from the center | |
float dist=length(uv); |
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