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@VMBindraban
VMBindraban / varnish-cheatcheet.md
Last active September 5, 2020 22:49
Varnish 3 cheatsheet

###Some don't work yet.

Get the top request methods

varnishtop -i RxRequest

Top urls that missed the cache.

varnishtop -i TxURL

@bpierre
bpierre / README.md
Last active February 15, 2024 18:40
Switch To Vim For Good

Switch To Vim For Good

NOTE: This guide has moved to https://github.com/bpierre/switch-to-vim-for-good

This guide is coming from an email I used to send to newcomers to Vim. It is not intended to be a complete guide, it is about how I switched myself.

My decision to switch to Vim has been made a long time ago. Coming from TextMate 1, I wanted to learn an editor that is Open Source (so I don’t lose my time learning a tool that can be killed), cross platform (so I can use it everywhere), and powerful enough (so I won’t regret TextMate). For these reasons, Vim has always been the editor I wanted to learn, but it took me several years before I did it in a way that works for me. I tried to switch progressively, using the Janus Vim distribution for a few months, then got back to using TextMate 2 for a time, waiting for the next attempt… here is what finally worked for me.

Original gist with comments: https://gist.github.com/bpierre/0a0025d348b6001394e0

require "./compiler/crystal/**"
while line = gets
compiler = Crystal::Compiler.new
program = Crystal::Program.new
program.target_machine = compiler.target_machine
prelude = program.normalize(Crystal::Require.new("prelude"))
@carols10cents
carols10cents / ruby-to-rust-cheat-sheet.md
Last active November 24, 2020 23:12
Ruby to Rust Cheat Sheet

Ruby to Rust Cheat Sheet

The goal of this is to have an easily-scannable reference for the most common syntax idioms in Ruby and Rust so that programmers most comfortable with Ruby can quickly get through the syntax differences and feel like they could read and write basic Rust programs.

What do you think? Does this meet its goal? If not, why not?

Variables

Ruby:

@gwendall
gwendall / helper.js
Last active August 29, 2015 14:05
Helper that brings Underscore directly in Meteor Templates
UI.registerHelper('_', function() {
arguments = _.toArray(arguments);
var self = this,
fn = arguments[0];
arguments.shift(); // Removes the Underscore function
arguments.pop(); // Remove the Spacebars appended argument
return _[fn].apply(self, arguments);
});
/*
@lsiden
lsiden / gist:260167a4d3574a580d97
Last active February 7, 2018 17:53
module ActiveRecord::UnionScope
#https://gist.github.com/tlowrimore/5162327
#http://stackoverflow.com/a/15413611/270511
module ActiveRecord::UnionScope
def self.included(base)
base.send :extend, ClassMethods
end
module ClassMethods
def union_scope(*scopes)
@Zulko
Zulko / soccer_cuts.py
Last active December 30, 2024 11:15
A python script to automatically summarize soccer videos based on the crowd's reactions
#
# This Python script makes a summary of a football game by cutting
# the video around the 10 % loudest moments, which generally
# include the goals and other important events.
# For more details, see this blog post:
# http://zulko.github.io/blog/2014/07/04/automatic-soccer-highlights-compilations-with-python/
#
# LICENCE: Creative Commons 0 - Public Domain
# I, the author of this script, wave any rights and place this work in the public domain.
#
# METEOR CORE:
Anywhere: Meteor.isClient
Anywhere: Meteor.isServer
Anywhere: Meteor.startup(func)
Anywhere: Meteor.absoluteUrl([path], [options])
Anywhere: Meteor.settings
Anywhere: Meteor.release
@deanet
deanet / more-agent.vcl
Last active December 30, 2015 15:59
allow google bot to crawl on varnish
sub vcl_recv {
#taken from http://www.useragentstring.com/pages/useragentstring.php
if (req.http.user-agent ~ "008") {
return (pass);
}
if (req.http.user-agent ~ "ABACHOBot") {
return (pass);
}
@zephjc
zephjc / CharacterMotorC.cs
Created May 24, 2013 05:58
Fixed C# replacements of CharacterMotor.js and FPSInputController.js via http://forum.unity3d.com/threads/93527-FPSInputController-and-CharacterMotor-in-Csharp Changes from above link: FPSInputController: Removed "Event.laddertrigger" code which is not part of the original JS file CharacterMotor: Lets the various inner properties classes show up…
using UnityEngine;
using System.Collections;
//#pragma strict
//#pragma implicit
//#pragma downcast
// Require a character controller to be attached to the same game object
// I had to initally comment out the following RequireComponent
// line to make it compile and allow attaching to my Main Camera;