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@gabrielgilini
gabrielgilini / git-automated-deploys.md
Created June 26, 2012 04:14
Deploys automatizados com git
#!/bin/sh
function get_project_path()
{
echo $(pwd | sed 's/\/home\/git\/repositories\///' | sed 's/\.git$//')
}
branch=$(git rev-parse --symbolic --abbrev-ref $1)
if [ $branch == "hml" ]
then
@dypsilon
dypsilon / frontendDevlopmentBookmarks.md
Last active November 10, 2024 03:45
A badass list of frontend development resources I collected over time.
@thomasfr
thomasfr / Git push deployment in 7 easy steps.md
Last active July 3, 2024 02:22
7 easy steps to automated git push deployments. With small and configurable bash only post-receive hook
@KdotJPG
KdotJPG / OpenSimplex2S.java
Last active October 13, 2024 16:49
Visually isotropic coherent noise algorithm based on alternate constructions of the A* lattice.
/**
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex")
*
* More language ports, as well as legacy 2014 OpenSimplex, can be found here:
* https://github.com/KdotJPG/OpenSimplex2
*/
public class OpenSimplex2S {
private static final long PRIME_X = 0x5205402B9270C86FL;
@omgwtfgames
omgwtfgames / NoiseTexture.cs
Last active March 17, 2021 00:18 — forked from KdotJPG/OpenSimplex2S.java
Visually axis-decorrelated coherent noise function based on the Simplectic honeycomb - C# port
/*
* OpenSimplex (Simplectic) Noise Test for Unity (C#)
* This file is in the Public Domain.
*
* This file is intended to test the functionality of OpenSimplexNoise.cs
* Attach this script to a GameObject with mesh (eg a Quad prefab).
* Texture is updated every frame to assist profiling for performance.
* Using a RenderTexture should perform better, however using a Texture2D
* as an example makes this compatible with the free version of Unity.
*
@KdotJPG
KdotJPG / OpenSimplexNoiseTileable3D.java
Created December 25, 2014 13:18
Tileable 3D OpenSimplex Noise
/*
* OpenSimplex Noise in Java.
* by Kurt Spencer
*
* Tileable 3D version, preliminary release.
* Could probably use further optimization.
*
* w6, h6, and d6 are each 1/6 of the repeating period.
* for x, y, z respectively. If w6 = 2, h6 = 2, d6 = 2,
* then the noise repeats in blocks of (0,0,0)->(12,12,12)
@digitalshadow
digitalshadow / OpenSimplexNoise.cs
Last active October 22, 2024 07:18
OpenSimplex Noise Refactored for C#
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance. */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace NoiseTest