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Script for converting Stardew Valley for Windows (XNA) to Linux/macOS-compatible (FNA)
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Unofficial, manual content installation for OpenRA
Manual (unrecommended) installation of the required content files for OpenRA
⚠️This method is not recommended and should only be applied if automatic installation fails. Success of manually installing the files can not be guaranteed.⚠️
⚠️The automatic installation may fail for non-english content. OpenRA does not support other languages at the current stage of development and no such content should be installed.⚠️
⚠️Manually installing files can corrupt your game and lead to crashes.⚠️
Convert WMA/WMV to Vorbis/Theora, useful for XNA Windows games
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Getting Haxe, and especially Hashlink, up and running on an Apple M1 is not easy. We'll try to put our heads together and come up with any recipes for success that people have found.
Intel vs Arm with Hashlink
The first thing to note, is that the Hashlink JIT does not work with the M1 (arm) instruction set. To develop with the Hashlink, we end up using a combination of arm64 compiled tools and x86/64 tools libraries.
The M1 Mac's can run x64 (Intel) applications using a technology called 'Rosetta' that translates the x86 code into arm64 code at runtime. We can use this to run Hashlink, with the JIT, effectively. At the moment, there is no known way to run the Hashlink debugger on an M1 Mac.
Using the Command Line
Developing on the M1 will require understanding what architecture your current terminal is set up for.
Record your multihead OpenBSD desktop (probably some assembly required)
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